0.2.32

major update

Empires Edge Playtest · published · build 25287016

This update continues the major AI overhaul and also adds several noticeable improvements to the game.

AI

  • AI now better understands where its army is physically located and which units are actually available for an attack.

  • Preparation for major attacks has been improved: AI can better estimate the force it needs and build up its army first.

  • AI is less likely to waste troops on small attacks if doing so would interfere with preparation for a more important offensive.

  • Recovery after heavy losses has been significantly improved: AI can rebuild workers, its economy, and military infrastructure.

  • Captured islands are developed more effectively: population, economy, construction, and military infrastructure now work together more consistently.

  • Fixed issues with developing islands that are in different ages.

  • Improved construction and use of defensive structures.

Difficulty Levels

You can now choose a difficulty level before starting a mission:

  • Very Easy — AI will not attack the player first and develops at a much more relaxed pace.

  • Easy — AI can attack the player, but acts less aggressively and gives you more time to develop.

  • Normal — the full current AI experience without additional restrictions.

Interface

  • The mission selection screen has been completely redesigned.

  • Before starting a mission, you can choose your starting location on the island.

  • If the mission allows it, you can choose the race you want to play as.

  • Improved the display of selected and locked missions.

Visuals and Sound

  • Added animated water.

  • Water animation can be disabled in the settings.

  • Added new sound effects, including teleportation and combat events.

  • Improved damage popup visuals.

Thank you to everyone who continues to play the playtest and send feedback. Work on AI and army behavior between islands is still ongoing.

0.2.32 · Empires Edge Playtest patch notes · SteamPeaks