BRAMBLEFORT · published
-Improved two-handed gun handling. Grabbing a gun with a second hand no longer tugs the weapon away.
-Fixed a bug where standing near a lock caused it to be impossible to grab a weapon from either hip holster.
-Lowered the amount of HP food items heal. Food now heals 10 HP per item.
-Changed the walk animation of the miner enemies from a limp to a faster walk.
-Fixed an enemy pathfinding bug in level 3, where enemies would stand around and not attack the player.
-Added a toggle grab mode, allowing grabbing and releasing objects by pressing the grip button once, instead of having to hold it continuously. Off by default, can be activated from the settings menu.
-Collider fixes.
-Any worn hat at the end of a level will now carry over to the next level.
-Fixed a bug where the settings menu would launch the player upwards continuously.
-Fixed a bug that caused the backpack store area to move forward when crouching.