Build 25285871

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Patch notes · published by the developer

09/13/2026 Update (Warden Eye Redesign, Calibration Fixes, Connect Resilience)

On Steam

Boss

  • The Warden's eye is emissive, with a predator slit and a lock reaction when it targets you.

Certification Range

  • Station timeouts extended (45s to 90s; GRAPPLE 90s to 150s).

  • Fixed the grapple latching onto empty air at the center of a ring instead of its actual hole.

  • Beams and the aim reticle no longer stop short at a ring's hidden trigger volume.

VFX

  • Enemy spawns are telegraphed with a decal on the ground rather than a flat sigil that used to sink into curved terrain.

Party and Connection

  • A single missed connection to the coordinator no longer ends your session; the game tells you when the connection drops.

  • Are-you-sure popups say CANCEL instead of BACK.

Performance

  • Projectile spawns describe themselves once instead of on every shot, cutting network traffic in busy fights.

Fixes

  • Voice lines and world sounds now pause only on a real pause.

  • The pause menu's loadout icon is centered correctly.

  • A visual bug where a shared material could hand back the wrong texture data.

Per-depot manifest changes

Depot changes

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09/13/2026 Update (Warden Eye Redesign, Calibration Fixes, Connect Resilience) · Quantum Covenant Playtest build 25285871 · SteamPeaks