Hidden Chambers Update is Available Now!

major update

Halls of Nyarlathotep · published

Hidden Chambers Update is Available Now!

This is the biggest update to Halls of Nyarlathotep so far.

The main addition is the new Rooms system, introducing 8 Challenge Rooms, 8 Lore Rooms and a new Perk system.

The Rooms system is here to stay. We plan to add more rooms as new biomes are introduced.

Rooms

While exploring the mazes, you can now randomly come across strange doors leading outside the regular maze.

There are two types of rooms:

Challenge Rooms contain self-contained encounters, each built around its own rules and mechanics. Complete the challenge and you will be rewarded with a Perk.

Lore Rooms are focused on exploration and story, revealing more about both the world and the protagonist's past.

Hidden Chambers introduces 8 rooms of each type.


Challenges


The challenges include avoiding the gaze of a giant spider, destroying an hourglass before it drives you insane, crawling through Mi-Go spaceship, escaping a pursuing Dhol aboard a subterranean boat, and more.

Each room works differently, and more will be added alongside future biomes.

Lore

Lore Rooms have no challenge to complete. They are places to explore, containing new events, memories, characters and pieces of lore.

The game now remembers which pieces of lore you have discovered, including lore found in the tutorial.

Perks

Completing a Challenge Room lets you choose a Perk.

Perks can change the way your current run plays. Some provide a direct advantage, while others offer stronger effects at a cost.

Perks can be recognized by the floating Trident of Nodens.

Full Patch Notes

Hidden Chambers

  • Added the new Rooms system

  • Added 8 Challenge Rooms

  • Added 8 Lore Rooms

  • Special doors can now appear randomly while exploring mazes

  • Challenge and Lore doors lead to different types of rooms

  • Added the new Perk system

  • Completing a Challenge Room rewards the player with a choice of Perks

  • Some Perks provide powerful bonuses at a cost

  • Perks can be recognized by the floating Trident of Nodens

  • The game now remembers discovered lore, including lore found in the tutorial

Maze Generation & Enemies

  • Improved maze layout randomization

  • Improved enemy spawn randomization

  • Improved enemy sight-check performance

  • Improved enemy rendering, particularly metallic materials inside mazes

  • Fixed some enemies losing their animation state when travelling between areas

  • Fixed the Forged Boar incorrectly occluding transparent objects

Gameplay

  • Added a Stamina bar

  • Added head bob while walking and sprinting

  • Added keyboard control remapping

  • Changed Force Sigil so it now damages all enemies in a line

  • Increased Elder Sign homing projectile speed and damage

  • Fixed Sigils remaining active after finishing a level

  • Fixed Guide Sigil not healing correctly and improved its pathfinding

  • Fixed hand animations sometimes breaking when changing levels

  • Fixed player input occasionally becoming unresponsive in the tutorial area

  • Fixed the flashlight not working correctly after leaving Rooms

  • Fixed the hourglass symbols during the Umr At-Tawil boss fight

Tutorial & Interface

  • Added several new tooltips to make the tutorial clearer

  • Added an indicator to the tutorial remote showing proximity to interactable objects

  • Improved the Pause menu visuals

  • Fixed the loading bar not updating correctly

  • Fixed the biome name sometimes not appearing

  • Fixed Leng markers appearing in other submazes

  • Fixed the tutorial remote rendering on top of the player's hand

  • Updated a lore note in the tutorial area

Visuals & Performance

  • Updated the game to Unity 6.5

  • Moved to a new Deferred+ rendering path

  • Moved reflection baking to Adaptive Probe Volumes

  • Improved rendering quality and performance

  • Improved lighting and material rendering

  • Adjusted shadow quality for better performance

Save System

  • Refactored player save data while keeping compatibility with existing saves

Existing saves should continue to work normally. If you encounter any problems with your save after the update, please let us know on Discord or through any of our other contact channels.

Hidden Chambers is available now.

Thanks for playing!