AI War 2
Playing now
10−5 vs. yesterday
3.2%of peak
All-time peak
310Oct 2019
Playing now
10−5 vs. yesterday
All-time peak
310Oct 2019
| Published | Kind | Announcement | Build |
|---|---|---|---|
| In-game event | 5.828 UI And Command Polish Full release notes here . Various pieces of polish to the UI and the feedback for issuing commands. All of this is thanks to Badger. Enjoy! 5.828 Changelog General · Opening the encyclopedia with only one unit type selected automatically opens up that unit type's encyclopedia entry · Issuing a move or attack command now has a visual response. You get blue VFX for a move command, and Red for an… | 24820717 | |
| In-game event | 5.827 Additional Tutorials Full release notes here . Lots of additions, including new tutorials and other improvements to the new-player experience. All of this is thanks to Badger. Enjoy! 5.827 Changelog General · Fix some bugs with the AISyncWaves and AISyncCPA features · Fix a bug where Nomad Planets could give you additional vision of the galaxy · Add some defensive code to TMP · Minor visual tweaks to a couple menus… | 24577129 | |
| In-game event | 5.825 Intel Overhaul: Complete Full release notes here . The intel menu's overhaul is now complete, and things are much more attractive and informative on that front. Also some forge of empires updates. This was all Badger, and the improvements are really exciting to see. Enjoy! 5.825 Changelog Intel Menu · This completes the overhaul of the Intel menu; every base game intel objective has been given improved readability and… | 23992449 | |
| Game update | 5.824 Teardown Hygiene Full release notes here . I got some logs from players right after releasing the prior build, and based on their logs, there were two more classes of bugfix that I was able to resolve. Those are now out. Enjoy! 5.824 Changelog Bugfixes · Fixed two bugs in LiteNetLib handling that could cause issues during initial connection. · Updated over 500 sites in the game and the mods in order to handle m… | 23922290 | |
| In-game event | 5.823 Multiplayer Lanes Full release notes here . Okay, the multiplayer changes in this one were... intense to find. The good news is that I had some confirmation from at least one group that things were working great for them prior build. But there were still some systemic problems for other folks. The difference turned out to be mostly related to the ping between clients and hosts, and how exactly the multiplayer mo… | 23919077 | |
| In-game event | 5.822 Beautified Intel Full release notes here . The intel menu is a lot prettier and easier to read, plus MP fixes. The intel menu improvements are not to be overlooked -- Badger has really gone all-out with them. They're useful in general if you're a new player... but if you're new to a specific player-type (aka, not playing as the normal humans) in one of his mods or in one of the DLCs, then they also have really… | 23884860 | |
| In-game event | 5.821 Engineering 501 Full release notes here . Multiplayer improvements, and other fixes. 5.821 Changelog Bugfixes · Fixed a missing nullref guard from the galaxy map display mode for net metal, which could cause exceptions to happen in certain circumstances. · Added a lower-bounds fix for Lists that prevents problems when the lower bounds are adjusted by multiple threads at once. Also adjusted our "OverLinkedList"… | 23858560 | |
| In-game event | 5.820 Multiplayer Intel Full release notes here . Multiplayer improvements, and improvements to the Necromancer intel menu. 5.820 Changelog General · Suppress some harmless ThreadAbort errors Multiplayer · Further improved multiplayer full-resync handling. When a client finishes receiving a full world sync, it now tells the host which simulation frame it loaded through, and the host uses that to more accurately resume… | 23837545 | |
| In-game event | 5.819 Adaptive Frame Pacing Full release notes here . Multiplayer fixes and additions, and a Dark Zenith update. 5.819 Changelog General · Hosts no longer outright stop in multiplayer if a client is too far behind. Instead, the client tries to run faster (as it already was, but it does an even better job of it now), and the host starts running sim-steps a bit slower, too, to allow the client to catch up. Between the two o… | 23793704 | |
| In-game event | 5.818 Distant Signals Full release notes here . Another two multiplayer fixes. 5.818 Changelog · Fixed an issue where if a mod or other code changed a player type's information during gameplay, then it would cause the network gameplay to come to a halt. · In general, if there is an issue with faction info being shared across the network from the client to the host, then it now slows that way down in order to avoid t… | 23765253 | |
| In-game event | 5.817 Docking Logic Full release notes here . Another player-requested tweak and another multiplayer fix. 5.817 Changelog · A more robust fix to the resync-desync network timing issue that I attempted to fix in the prior build. There's also some extra instrumentation that goes into the logs of the host and client at the time of a full resync, in case this happens again despite the new fix. In the event of that sor… | 23727870 | |
| In-game event | 5.816 Sync And Time Full release notes here . A few player-requested tweaks, including one to multiplayer. 5.816 Changelog · Fixed an issue where force-sync was partially broken; when a full-sync was happening in multiplayer, the host was not properly pausing and waiting for the client to catch up. This caused issues since the client takes a couple of seconds to fix this. This would then lead to clients being perp… | 23721144 | |
| Game update | 5.815 Forge Of Empires Hotfix 2 Four more bugfixes. · Fixed two more missing files in the Forge Of Empires mod. · Fixed a bug in the Reclaimers mod where it was failing based on a misspelled entry. · Fixed a second latent nullref bug that could also happen in the Reclaimers mod. · Fixed a nullref exception that could happen in the Macrophage Histiocytes mod. | 23628915 | |
| Game update | 5.814 Forge Of Empires Hotfix One bugfix to the Forge of Empires mod. | 23624814 | |
| In-game event | 5.813 Forge Of Empires Updates Full release notes here . Updates from Badger to the Forge of Empires mod. 5.813 Changelog Forge of Empires · Armada. Make the skrin ships cheaper. Rename the Skrin Buzzer to Skrin Wrecker (I got tired of Buzzer). Some nerfs to kzinti ai type Dyson Empire · Enforce metal costs for the dyson · Losing the dyson empire's HQ now actually loses the game; the dyson sidekick hq should die to remains a… | 23603993 | |
| In-game event | 5.812 AI Shield Generators Full release notes here . One last small change for the moment. All of the other mods were working well, as is the main game, at the moment. 5.812 Changelog Code Improvements · The AI Shield Generators mod by cml was the one mod that was meant to be functional but which was broken due to not having its source code updated. It has now been recompiled and functions with the other recent improveme… | 23516980 | |
| In-game event | 5.811 Unfurling A Neutron Star Full release notes here . Lots of updates in this one! Many of these are improvements along the lines of the Memory Inferno from a week or two ago. However, in this case, the focus was on background threads that generate memory pressure, rather than being on teh main thread itself. The main thread was almost pristine since Memory Inferno, and that has not changed. Similarly, the general GameCom… | 23488390 | |
| In-game event | 5.810 Harmony Moon Full release notes here . Updates from both Badger and myself. I've been working on the Arcen Xml Editor for a while now, and have been using it in my daily work in Heart of the Machine for a month or so. That tool has now been made fully compatible with AI War 2 and its mods, and also has been made open-source and available on github for anyone to use with these or any other games. Harmony int… | 23438221 | |
| In-game event | 5.809 DZ Performance Full release notes here . Back to your usually-scheduled Badger work. This is all from him. :) 5.809 Changelog General · Add some additional defensive code related to the recent Memory Inferno Forge of Empires · Tweak some Armada science costs to make the Acutian (and other) techs scale properly · Actually give more armada ships real mark level scaling so I can try to balance them more reasonab… | 23390995 | |
| Major update | 5.808 Memory Inferno Full release notes here . It's been a hot minute since I got really involved in the code of this game, but here I am again. The code updates are pretty immense, and are paired with some similar updates to Heart of the Machine. Figured I would approach both games at once -- AI War 2 benefited even more than HotM! As far as Badger's work on mods, there are a bunch of tweaks to the Armada Empire f… | 23379910 | |
| In-game event | 5.805 Apsu Fissures Full release notes here . Minor updates from Badger. Main Game Updates · Citadels can now get turrets from hack-for-all TSS hacks on Expert. · Add the Challenger Elderlings necromancer setting. This is forced on at challenger or above, and buffs the elderlings. This is the same as the current behaviour mechanically, but you can now opt-in for this behaviour for HA runs. Heart of the Machine 1.0… | 22747979 | |
| In-game event | 5.804 Breach Serialization Full release notes here . Minor updates from Badger. Main Game Updates · Add two new MP elements; first is a soft force-sync from the host that will periodically all the squads in the galaxy to the client. This is a networking tunable. Second is a button that a client can press to request a 'hard' force sync that gets the whole galaxy. Forge of Empires Mod (Formerly Sidekicks) · Significant Arm… | 22651889 | |
| In-game event | 5.802 Nomads And Necromancers Full release notes here . Minor updates from Badger. Main Game Updates · Fix a UI bug where the Fleets tab would show weird percentages for the health of cities that use sockets. Instead of printing a weird version of the health, it now prints how many sockets are in use. · Improve nomad planet behavior in multiplayer. · Tweak the Necromancer's auto-load mode. Forge of Empires Mod (Formerly Sid… | 22487389 | |
| In-game event | 5.801 Radio Signal Full release notes here . Most of this build is actually from me, which is unusual. Though Badger definitely added key bits. And told me what to do about the audio issue, come to that! Most of his work right now is going into an upcoming-cool-thing (for AI War 2) that isn't announced yet. Main Game Updates · Due to reports of audio being cut off in the new version of the game, the DSP Buffer si… | 22440742 | |
| Major update | 5.800 Modern War Full release notes here . This includes a number of updates from Badger, but also a few from me this time around. Badger in particular has fixed a number of multiplayer bugs that neither he nor I had been able to find for years. I've upgraded the game to run on a newer version of unity (the same one that Heart of the Machine runs on), to hopefully improve loading times for the game when it hasn… | 22421725 | |
| In-game event | 5.729 Phantasmal Strength Full release notes here . Another suite of improvements thanks as always to Badger! Also, as a side note, Heart of the Machine 1.0 is coming up on March 6th ! Strength Calculation · Change the strength calculation code to allow weapons that fire only on death to contribute much less to strength estimates. These weapons fire very infrequently and are often very powerful by comparison to "regular… | — | |
| In-game event | 5.728 Strength In Reserve Full release notes here . A suite of improvements thanks as always to Badger! The name of this update is actually a reference to a Normal Rockwell painting by the same name. The kid holding his dad's hand in that particular painting is actually my uncle! Main Game Updates · Previously the game was assuming that multiple-shots-per-salvo ships only ever shoot 1 shot per salvo when calculating the… | 21922459 |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.