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AI War 2News5.810 Harmony Moon
In-game event

5.810 Harmony Moon

AI War 2 · published 27 May 2026, 19:13 UTC · build 23438221

All newsPlayers around this dateRead on Steam

Full release notes here.

Updates from both Badger and myself. I've been working on the Arcen Xml Editor for a while now, and have been using it in my daily work in Heart of the Machine for a month or so. That tool has now been made fully compatible with AI War 2 and its mods, and also has been made open-source and available on github for anyone to use with these or any other games.

Harmony integration -- the C# patcher tool from Rimworld -- also now arrives in AI War 2. It was surprisingly easy to integrate into HotM, and so I thought I'd also bring that here.

5.810 Changelog

Xml And Modding Improvements

  • Full metadata has been set up for the game so that it now works with the Arcen Xml Editor (AXE), which you can download here if you want to use it for editing xml for the main game or for mods: https://github.com/x4000/ArcenXmlEditor
  • Various minor xml inconsistencies and errors that the new editor detected are now fixed, both in mods and in the main game and dlcs.
  • The xml editor has a spellchecker, and a very small number of spelling errors were therefore fixed.
  • Harmony integration has now been ported over, and works the same here as it does in Heart of the Machine. This guide now also applies to AI War 2: https://wiki.arcengames.com/index.php?title=HotM:How_To_Use_Harmony
  • Updated the external dlls for the game to be .net 4.7.2 for harmony support to work, and also updated all of the live mods to be on that version as well, rather than everything being on 4.7.1.

Forge of Empires

  • Dyson Empire Moons now each have a unique structure. Zenith gets a Mass Driver. Templar get a Matrix Fortress. Neinzul have a Tower of Protection. Spire have a bubble shield. This should further differentiate the moons. Thanks to Ktosiek for feedback
  • Dyson Empire Drilling now grants its AIP uniformly over time, rather than "in one go at the end". Previously this was very cheesable; one could get 90% of the resources from drilling a planet, then just let the drill die so there was no AIP increase
  • Tweak how Dyson hybrids are allowed to build
  • Give the Zenith Moon fewer turrets

Heart of the Machine 1.0 Is Out Now!


https://steamcommunity.com/games/2001070/announcements/detail/538879349212841215 https://steamcommunity.com/ogg/2001070/announcements/detail/664986477286917109

https://store.steampowered.com/app/2001070/Heart_of_the_Machine/

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In-game event11 Sep 20265.833 Pick And WatchFull release notes here . Quality of life updates, and some clarity improvements. All of this is thanks to Badger. Enjoy! 5.833 Changelog Bugfixes · Some improvements to Load-and-Go mode. Your flagships should now fly to pick up your units on a planet. Load-and-Go mode now identifies unarmed guard posts as hostile and orders its ships to unload · Add a tip to the Maps section of the Game Lobby…In-game event28 Aug 20265.832 Mod VisibilityFull release notes here . More UI polish, and a much more prominent button for how to find mods. All of this is thanks to Badger. Enjoy! 5.832 Changelog General · Add "Load and Go" fleet order. This sets the Fleet into Load mode, auto-departs once loaded, auto-unloads if arriving in combat. Bound to 'Y' by default. To use from the galaxy view, select your flagship(s), hit Y, then issue the move…In-game event20 Aug 20265.829 Abyss Correctness And UI PolishFull release notes here . Various pieces of polish to the UI, and fixes to the neinzul abyss. All of this is thanks to Badger. Enjoy! 5.829 Changelog Neinzul Abyss · Fix some Neinzul Sapper bugs · Some minor Neinzul Sapper buffs at higher intensities Visual Polish · Minor polish pass on the Save/Load menus and campaign name display · In the Tech menu, the command station type is now visible for…