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AI War 2News5.829 Abyss Correctness And UI Polish
In-game event

5.829 Abyss Correctness And UI Polish

AI War 2 · published 20 Aug 2026, 19:05 UTC · build 24846720

All newsPlayers around this dateRead on Steam

Full release notes here.

Various pieces of polish to the UI, and fixes to the neinzul abyss. All of this is thanks to Badger.

Enjoy!

5.829 Changelog

Neinzul Abyss

  • Fix some Neinzul Sapper bugs
  • Some minor Neinzul Sapper buffs at higher intensities

Visual Polish

  • Minor polish pass on the Save/Load menus and campaign name display
  • In the Tech menu, the command station type is now visible for each command station you can upgrade
  • Minor polish for the Options settings in the Ships sidebar
  • Color-code battlestation and citadel fleets individually in Direct Build
  • Hacking menu polish. Make the name of the hack title pop visually. Tint hacking sidebar rows by target ownership; hostile/friendly/neutral targets now have a little visual differentiation. Use whitespace and different fonts/weighting in the hacking menu hovertext to break it up visually; previously it was very "wall of text". Sort the hacking sidebar entries in a meaningful way. Bold the fleet keybind number in the Fleets and Ships sidebars to make it pop a bit more visually

Heart of the Machine 1.0 Is Out Now!

https://store.steampowered.com/app/2001070/Heart_of_the_Machine/

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