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AI War 2News5.728 Strength In Reserve
In-game event

5.728 Strength In Reserve

AI War 2 · published 13 Feb 2026, 16:01 UTC · build 21922459

All newsPlayers around this dateRead on Steam

Full release notes here.

A suite of improvements thanks as always to Badger!

The name of this update is actually a reference to a Normal Rockwell painting by the same name. The kid holding his dad's hand in that particular painting is actually my uncle!

Main Game Updates

  • Previously the game was assuming that multiple-shots-per-salvo ships only ever shoot 1 shot per salvo when calculating the ship's Strength. This meant that these ships were be consistently underrated in strength. Instead, we now allow the game to assume multiple hits are possible. There's a little math done also to make sure that small ships with a lot of shots per salvo don't suddenly have very high strength numbers (since the ships die quickly).
  • Fix some problems in the "How To Play" in-game documentation.
  • The Fleet overview for a necromancer fleet will now tell you how many units have been killed by the various ship lines (when holding Ctl to see detailed tooltips). This count resets on game load. The goal is to give a necromancer player some additional insight into how their units are performing.
  • Fix a bug where the DZ Svikari didn't have an Overall Power Level.

Forge Of Empires (Formerly Known As Sidekicks)

  • Tweak some of the journal entries for Forge of Empires to improve new user experience.

Heart of the Machine


https://steamcommunity.com/ogg/2001070/announcements/detail/742666698308452591 https://steamcommunity.com/ogg/2001070/announcements/detail/530996781696156232 https://steamcommunity.com/ogg/2001070/announcements/detail/515233548718835625

https://store.steampowered.com/app/2001070/Heart_of_the_Machine/

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In-game event11 Sep 20265.833 Pick And WatchFull release notes here . Quality of life updates, and some clarity improvements. All of this is thanks to Badger. Enjoy! 5.833 Changelog Bugfixes · Some improvements to Load-and-Go mode. Your flagships should now fly to pick up your units on a planet. Load-and-Go mode now identifies unarmed guard posts as hostile and orders its ships to unload · Add a tip to the Maps section of the Game Lobby…In-game event28 Aug 20265.832 Mod VisibilityFull release notes here . More UI polish, and a much more prominent button for how to find mods. All of this is thanks to Badger. Enjoy! 5.832 Changelog General · Add "Load and Go" fleet order. This sets the Fleet into Load mode, auto-departs once loaded, auto-unloads if arriving in combat. Bound to 'Y' by default. To use from the galaxy view, select your flagship(s), hit Y, then issue the move…In-game event20 Aug 20265.829 Abyss Correctness And UI PolishFull release notes here . Various pieces of polish to the UI, and fixes to the neinzul abyss. All of this is thanks to Badger. Enjoy! 5.829 Changelog Neinzul Abyss · Fix some Neinzul Sapper bugs · Some minor Neinzul Sapper buffs at higher intensities Visual Polish · Minor polish pass on the Save/Load menus and campaign name display · In the Tech menu, the command station type is now visible for…