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AI War 2News5.801 Radio Signal
In-game event

5.801 Radio Signal

AI War 2 · published 20 Mar 2026, 23:44 UTC · build 22440742

All newsPlayers around this dateRead on Steam

Full release notes here.

Most of this build is actually from me, which is unusual. Though Badger definitely added key bits. And told me what to do about the audio issue, come to that! Most of his work right now is going into an upcoming-cool-thing (for AI War 2) that isn't announced yet.

Main Game Updates

  • Due to reports of audio being cut off in the new version of the game, the DSP Buffer size has been changed from 1024 to 512, and the number of max real voices has been increased from 32 to 128. Both of these have a mild performance impact, but it should be more in common with what the game was doing prior to the unity upgrade. This was a new feature in the new version of unity. They should solve the audio issues.
  • Added a variety of performance improvements to the serialization and deserialization code. This has a mild effect on loading savegames, but should save on average about 14% of the cpu time required to process network messages in multiplayer. Great for everyone, but in particular for weaker cpus.
  • Added performance improvements that affect how the game functions when there are a lot of planets and a lot of factions. This was a mystery for a long time as to why extreme number of planets were causing huge slowdowns even when nothing much was going on. The mystery is solved now, although it only gives like a 4% bonus to simulation speed on reasonable numbers of planets. This is basically fixed cpu overhead that no longer gets incurred, so it is a flat bonus from the start of the game into the late game. If you were having late-game slowdowns because of lots of ships, this doesn't help that much, but you do get that flat 4% bonus in that case like any other. The savings increases on larger planet counts, so those are now more viable on a wider range of cpus.

Mods

  • The VisibleCPABunkers mod by Erenussocrates has been updated.

Heart of the Machine 1.0 Is Out Now!


https://steamcommunity.com/games/2001070/announcements/detail/538879349212841215 https://steamcommunity.com/ogg/2001070/announcements/detail/503978984819654662

https://store.steampowered.com/app/2001070/Heart_of_the_Machine/

More from AI War 2

Other announcements

All news
In-game event11 Sep 20265.833 Pick And WatchFull release notes here . Quality of life updates, and some clarity improvements. All of this is thanks to Badger. Enjoy! 5.833 Changelog Bugfixes · Some improvements to Load-and-Go mode. Your flagships should now fly to pick up your units on a planet. Load-and-Go mode now identifies unarmed guard posts as hostile and orders its ships to unload · Add a tip to the Maps section of the Game Lobby…In-game event28 Aug 20265.832 Mod VisibilityFull release notes here . More UI polish, and a much more prominent button for how to find mods. All of this is thanks to Badger. Enjoy! 5.832 Changelog General · Add "Load and Go" fleet order. This sets the Fleet into Load mode, auto-departs once loaded, auto-unloads if arriving in combat. Bound to 'Y' by default. To use from the galaxy view, select your flagship(s), hit Y, then issue the move…In-game event20 Aug 20265.829 Abyss Correctness And UI PolishFull release notes here . Various pieces of polish to the UI, and fixes to the neinzul abyss. All of this is thanks to Badger. Enjoy! 5.829 Changelog Neinzul Abyss · Fix some Neinzul Sapper bugs · Some minor Neinzul Sapper buffs at higher intensities Visual Polish · Minor polish pass on the Save/Load menus and campaign name display · In the Tech menu, the command station type is now visible for…