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AI War 2News5.821 Engineering 501
In-game event

5.821 Engineering 501

AI War 2 · published 22 Jun 2026, 16:44 UTC · build 23858560

All newsPlayers around this dateRead on Steam

Full release notes here.

Multiplayer improvements, and other fixes.

5.821 Changelog

Bugfixes

  • Fixed a missing nullref guard from the galaxy map display mode for net metal, which could cause exceptions to happen in certain circumstances.
  • Added a lower-bounds fix for Lists that prevents problems when the lower bounds are adjusted by multiple threads at once. Also adjusted our "OverLinkedList" so that "Contains" is now a pure-read operation and does not remove stale entries, since that was causing some cross-threading issues.
  • Fixed yet another issues with the multiplayer sync logic after force-resync. Essentially, during this process, the host was still sending too much information to the clients, and that was causing the client to get stuck behind the host. This basically was a recover-spiral, but it should no longer have that issue.
  • Fixed an issue where if there was a mismatch in existing savegames between what kind of faction the game thinks it was supposed to be, and what kind of faction external data was attached to it, it will automatically fix that rather than erroring. Thanks Oli for reporting.
  • Fix some intel menu related bugs

Forge of Empires

  • Intel menu improvements for many of the new player factions

Heart of the Machine 1.0 Is Out Now!


https://steamcommunity.com/games/2001070/announcements/detail/538879349212841215 https://steamcommunity.com/ogg/2001070/announcements/detail/667242081733840048

https://store.steampowered.com/app/2001070/Heart_of_the_Machine/

More from AI War 2

Other announcements

All news
In-game event11 Sep 20265.833 Pick And WatchFull release notes here . Quality of life updates, and some clarity improvements. All of this is thanks to Badger. Enjoy! 5.833 Changelog Bugfixes · Some improvements to Load-and-Go mode. Your flagships should now fly to pick up your units on a planet. Load-and-Go mode now identifies unarmed guard posts as hostile and orders its ships to unload · Add a tip to the Maps section of the Game Lobby…In-game event28 Aug 20265.832 Mod VisibilityFull release notes here . More UI polish, and a much more prominent button for how to find mods. All of this is thanks to Badger. Enjoy! 5.832 Changelog General · Add "Load and Go" fleet order. This sets the Fleet into Load mode, auto-departs once loaded, auto-unloads if arriving in combat. Bound to 'Y' by default. To use from the galaxy view, select your flagship(s), hit Y, then issue the move…In-game event20 Aug 20265.829 Abyss Correctness And UI PolishFull release notes here . Various pieces of polish to the UI, and fixes to the neinzul abyss. All of this is thanks to Badger. Enjoy! 5.829 Changelog Neinzul Abyss · Fix some Neinzul Sapper bugs · Some minor Neinzul Sapper buffs at higher intensities Visual Polish · Minor polish pass on the Save/Load menus and campaign name display · In the Tech menu, the command station type is now visible for…