Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
AI War 2News5.827 Additional Tutorials
In-game event

5.827 Additional Tutorials

AI War 2 · published 5 Aug 2026, 17:31 UTC · build 24577129

All newsPlayers around this dateRead on Steam

Full release notes here.

Lots of additions, including new tutorials and other improvements to the new-player experience. All of this is thanks to Badger.

Enjoy!

5.827 Changelog

General

  • Fix some bugs with the AISyncWaves and AISyncCPA features
  • Fix a bug where Nomad Planets could give you additional vision of the galaxy
  • Add some defensive code to TMP
  • Minor visual tweaks to a couple menus.

New Player Experience

  • Improve in-game tips and journal entries to better explain Warden Fleet Bases and Gate Raiding. These are things that new players have been consistently confused about
  • Add two new tutorials. One covers claiming and defending an AI planet. The other covers the Fleet menu in more detail

Necromancer

  • Reduce the Templar wave income for Templar Difficulties below 10.
  • Necromancer hacks that provoke a templar response now give some idea of how powerful they will be
  • Fix some bugs in the Elite Templar spawning code.
  • Elite Templar will no longer completely replace non-elite templar at higher AIP levels. This allows the Necromancer to still get income at higher AIP levels. Previously the lack of resources from regular Templar was a real problem for Necromancer players in high-AIP multiplayer games (for example, Necromancer + Fallen Spire)
  • Buff the elite templar since there are now fewer of them

Forge of Empires

  • Tweak the Reaper scaling a bit to scale more smoothly from difficulty 5-10
  • Tweaks to a few armada ships
  • Make shield templar lean even more into their defensive identiy

Balance

  • Quick adjustment made to the strength multiplier property of Cursed Golem and associated transformations to better represent how lethal it is even with its fragility because of paralysis. Generally this was a doubling from previous rating. However the Expletive transformation got hit with a tripled multiplier because of the gigantic damage and extra long paralysis.
  • Also toned down the strength multiplier for Scythe Wards a little.

Heart of the Machine 1.0 Is Out Now!


https://steamcommunity.com/games/2001070/announcements/detail/538879349212841215 https://steamcommunity.com/ogg/2001070/announcements/detail/710026912607507308

https://store.steampowered.com/app/2001070/Heart_of_the_Machine/

More from AI War 2

Other announcements

All news
In-game event11 Sep 20265.833 Pick And WatchFull release notes here . Quality of life updates, and some clarity improvements. All of this is thanks to Badger. Enjoy! 5.833 Changelog Bugfixes · Some improvements to Load-and-Go mode. Your flagships should now fly to pick up your units on a planet. Load-and-Go mode now identifies unarmed guard posts as hostile and orders its ships to unload · Add a tip to the Maps section of the Game Lobby…In-game event28 Aug 20265.832 Mod VisibilityFull release notes here . More UI polish, and a much more prominent button for how to find mods. All of this is thanks to Badger. Enjoy! 5.832 Changelog General · Add "Load and Go" fleet order. This sets the Fleet into Load mode, auto-departs once loaded, auto-unloads if arriving in combat. Bound to 'Y' by default. To use from the galaxy view, select your flagship(s), hit Y, then issue the move…In-game event20 Aug 20265.829 Abyss Correctness And UI PolishFull release notes here . Various pieces of polish to the UI, and fixes to the neinzul abyss. All of this is thanks to Badger. Enjoy! 5.829 Changelog Neinzul Abyss · Fix some Neinzul Sapper bugs · Some minor Neinzul Sapper buffs at higher intensities Visual Polish · Minor polish pass on the Save/Load menus and campaign name display · In the Tech menu, the command station type is now visible for…