Mercenary Brotherhood Demo
Playing now
0Sampling since 15:06 UTC
0.0%of peak
All-time peak
16 Sep 2026
Playing now
0Sampling since 15:06 UTC
All-time peak
16 Sep 2026
| Published | Title | Build |
|---|---|---|
| Demo Patch - Sept 9 - Improved Tutorial, Destructible Terrain and More This demo patch is a bigger one as it now makes terrain destructible. Tired of having a wall block you? Smash it down and go through the rubble. Burn down trees to remove the cover. This opens up more strategic options. Note to attack terrain you need to hold down the control key. Also the tutorial has been completely redone based on player feedback. Removed most of the walls of texts to make t… | — | |
| Demo Patch - Aug 19 - Bug Fixes + Mid Game Balances Changes This demo patch is a collection of miscellaneous bug fixes and mid game balance changes as reported by players. Most are ones that won't be visible to most players as they are more in the mid game stage. Tip: - First couple level ups are really fast. Subsequent levels are much slower. UI: - Show characters hometown on their character sheet - Tweak to look of the faith section of character sheet… | 24819699 | |
| Demo Patch - Aug 16 - Improved translations + This demo hotfix focuses primarily on the translations plus on fix for Vendetta weapons. Tip: - The demo caps out at about 20% of the games content however you can keep playing. This is why some people find the enemy variety lacking after 20 hours or so. Translations: - About 40 different changes focusing on improving the current translations. Many of them were minor (a couple words here or the… | — | |
| Demo Patch - Aug 5 - More emergent stories + commissioned art This patch adds a lot. There are more emergent events, new commissioned art for settlements, tweaks to new game screen to look nicer, and many other smaller changes. Tip: - The center of the map is easier than the edges. Graphics: - New commissioned images and icons for all settlements - New game screen is more colourful and has more contrast - New images for roads in battle maps Gameplay: - Ti… |
| Date | Day | Time | Patch title | Build ID | Branch | Depots | Download Δ |
|---|---|---|---|---|---|---|---|
| 6 Sep 2026new | Sun | 21:56 | No patch notes · unannounced build | 25153811 | public | 1 | — |
| 19 Aug 2026 | Wed | 14:14 | Demo Patch - Aug 19 - Bug Fixes + Mid Game Balances Changes | 24819699 | public | 1 | — |
| — |
| Demo Hotfix - July 31 - Vendetta fix + to hit buff This hotfix is focused on addressing a rare issue that only impacts a couple players right now. The Inquisition faction, a mid to late game faction, was ambushing them and becoming vendettas way too early in the game. This made for unwinnable fights. Tip: - If you like the game and where it is going, tell your friends. Better yet, post on Reddit or other forums. As a solo indie developer, it ca… | — |
| Demo Hotfix - July 30 - More interesting world to explore This hotfix heavily reworks the world generation to make it more interesting to explore. Before it was all procedural. It was plains with sporadic groups of hills or trees or mountains. However besides finding the occasional monster lair or enemy base, there wasn't incentive to explore. This changes the world into different biome terrains. For example, the North part is snow with some forests,… | — |
| Demo Hotfix - July 26 - Building revamp, siege revamp and more tweaks This hotfix heavily reworks two key areas; multi-story buildings and sieges. Unlike many medieval/fantasy turn based tactics games, I really wanted to have buildings in this game that you can enter. And not just normal buildings but multi-story ones. Some of my favorite games, like XCom, have this already so I wanted to add it. And I thought it would be really epic to have a large, sprawling, m… | — |
| Demo Hotfix - July 24 - Ascension and Awakening rework This hotfix heavily reworks ascension and awakenings, laying the ground work for some long term interesting events in this area. About half of the tier 4+ awakening traits have been reworked or replaced. Those that were replaced were grandfathered in so anyone with it will still have it, but no one new can select it. I will have a Dev Diary later talking about Ascensions and Awakenings in more… | — |
| Demo Hotfix - July 22 - Improved pathfinding and new unit images This hotfix fixes some pathfinding issues. For some reason, mercs were thinking the straightest path to a tile three steps forward was to zig zag there. That is fixed, along with similar issues with pushing mechanics. Also added more unit images for humans, dwarves, goblins and stonemen. Tip: - The higher your Company level is, the harder the enemies you will fight but also the better loot you… | — |
| Demo Hotfix - July 20 - New free unit image pack, rotating units and much more This hotfix adds a request for more unit images, in particular ones that are AI driven. I don't shy away that I do have AI images AND I am getting commissioned art to slowly replace them. However in the mean time I added capability to add in unit packs where they are folders of free commercial use unit images, if you want, to change your unit images. This set comes from ddant1100 and they have… | — |
| Demo Hotfix - July 19 - Fixes, gameplay settings and more localization setup This hotfix isn't really a shiny one. It focuses on some fixes, often that are found by players 10+ hours in as that is when some of that content starts unlocking. Also adding helpful usability gameplay settings, tweaked how sieges worked, revamped ranger stations and adjusted some enemy AI. There is a lot more in the backend for future localization, such as supporting Chinese characters and ce… | — |
| Demo Hotfix - July 17 - Improved animations and reworked dungeons This hotfix improves animations for over 20 abilities and spells. Originally I never was planning on having too many animations in this game, as Battle Brothers has few and it is a classic. Yet with an emphasis on abilities, especially magic, with Mercenary Brotherhood I started adding it and it made a great difference. This path improves animations on many abilities and spells, and expect more… | — |
| Demo Hotfix - July 16 - New Tutorial, improve battle flow and usability tweaks This hotfix addresses one key challenge seen with the demo, which is easing in new players. A new tutorial is added that, while short, introduces you to the key mechanics, ensures you have a healer and gives you a quick level up so you can see how the unit builds work. This will evolve over time. Another big changes is the battle flow through tweaks in attack and movements economy. Before norma… | — |
| Demo Hotfix - July 14 - World atlas + ability fixes + long term localization This hotfix addresses some concerns with issues with some ability triggers, setting up some backend changes for long term localization and adds in a new World Atlas. This was one asked by for a few people. The map can be large (and will get larger in the future) and it can be hard to see where settlements are, where was that one hermit trainer you need or where are all the sieges. Meanwhile the… | — |
| Demo Hotfix - July 13 - Tweaks for building battles + misc fixes This hotfix addresses some concerns with building and wall battles. Those fights were cramped, it was hard to navigate stairs and they led to bottlenecks. Now certain units can jump, fly or climb castle walls or go through windows. Walls can also be pulled down by using the Canopy button (name will change later). Many other tweaks and fixes as reported by players. Tip: Have you ever used your O… | — |
| Demo Hotfix - July 12 - New art, damage prediction, quest compass and more This hotfix is a larger one as it adds new commissioned art for the village settlements (more coming soon), as well as focuses on feedback from users, such as needing a quest compass, being able to see the damage impact of attacks on enemies and making the world more interesting Tip: Join the discord server to find out more of where the game is going and to get updates on issues or new features… | — |
| Demo Hotfix - July 10 - Quality of life and usability changes This hotfix is mainly to add many different quality of life and usability changes. For example, changes adding a fatigue bar above the HP bar, allowing you to navigate the world faster by holding shift key, cooldown pips above abilities, etc. A few fixes in here, with the big one being that games actually end now when your party wipes. Tip: All patches are save game compatible unless explicitly… | — |
| Demo Hotfix - July 9 - Camping + minor fixes This hotfix is mainly to add camping (rest until heal) on the world map. It also addresses a few uncommon minor issues. Tip: Bandits and Ferals Gnolls are the toughest early game enemies. If you are finding it too hard, avoid them off the start until you level up and have better equipment. Gameplay - Added a camp until fully healed button to world map. Rest feature only, not full camp setup. Fi… | — |
| Demo Hotfix - July 8 Part 2- Replacing AI art and usability changes A large part of this hotfix is to finally start replacing some of the AI art. I hired Alan Rad, a very talented artist, to replace my Steam capsule art. For those unaware, as a solo developer I used AI to generate about 75% of the art in this game just to start off, with a hope to replace with hand crafted art if this ever started taking off. This is the first part of it. The Steams capsule art… | — |
| Demo Hotfix - July 7 - Usability + Quality of Life changes This hotfix is mainly to add some usability and quality of life changes. Part it to explain hidden mechanics, such as to hit or what different races do, or add extra hotkeys, or make it easier to find information on the battle. Tip: Check out the guide. In battle press F1. It explains a lot about facing, combat, magic, etc. Fixes - Players shouldn't be able to scrying too early as it is tied to… | — |
| Demo Hotfix - July 6 Part 2 - Disappearing spell + harder elites This hotfix fixes two issues with abilities, one of them quite annoying. Also it adds a tab to see hidden stats and finally it makes elites, champions and bosses a lot harder and more interesting. Tip: Did you know your magical equipment can get more powerful through use? Fixes - Some initial abilities offered by some magic classes were being hidden when the skills leveled up. This bug is fixed… | — |
| Demo Hotfix - July 6 - Specialist fixes, UI tweaks and usability changes This hotfix is focuses on a couple issues related to magic & hybrid specializations as well as some usability tweaks. Tip: Join the discord to provide more direct feedback or ask questions how something works. Stability - Fix crash related to a caster or hybrid specialist (ex Templar, Maestro, etc) - reported by manyclan company Fixes - Changed portraits now correctly appear in the initiative b… | — |
| Demo Hotfix - July 5 part 2 - Fixes, UI tweaks and usability changes This hotfix is again driven a lot by user feedback. For the most part there have been few bugs (which is great) and it is mainly usability or UI tweaks. Tip: Don't edit the save game file. Some people have and if/when things break I can't help fix them. Also, if you want to know how something works, check the in game guide. If you are still confused, send in a note through the in game feedback.… | — |