Demo Hotfix - July 12 - New art, damage prediction, quest compass and more

Mercenary Brotherhood Demo · published

This hotfix is a larger one as it adds new commissioned art for the village settlements (more coming soon), as well as focuses on feedback from users, such as needing a quest compass, being able to see the damage impact of attacks on enemies and making the world more interestingTip:

Join the discord server to find out more of where the game is going and to get updates on issues or new features.

Graphics

- New hand drawn art by Chadwick for the Village Settlements. Really great job. Other settlements are being work on now.

New village art by Chadwick

- Matchlock guns now use hand cannon image

- Grass is a little less bright on the world mapGameplay

- New events on the world map. Some are monuments to battles, other remember the fallen from other games. Others are a surprise that take a while to unlock

- Battlefield remains sites have a very small chance of spawning undead warbands

- New small chance for notorious enemies and alpha beasts start appearing in company level 3+

- Quest compass added to minimap. If will highlight target destinations for quests, either enemies or settlements

- Removed Giant Rats as an enemy type. Really not interesting fights


Usability/UI

- Damage prediction hovering over a target will show the damage impact of the attack and if it will kill them

- Hovering over an enemy will now have a split screen comparison at the bottom of the screen

Hovering over will show damage impact to target and split screen comparison of units

- Tweaks to Company page and when hiring to show maximum units you can hire. Hovering over explains logic for maximum units

- Clicking a alert about a settlement under attack will move the camera to that settlement

- Hovering over an enemy in battle will highlight their position in the initiative bar
- New image for trade goods in the stash

Fixes

- Some Abilities/spells were targeting between floors

- Fixed some trade quests were picking target settlements not on the map. This also impacted some tavern rumours and hidden depths. Save games will automatically fix this issue

- Certain stackable buffs/debuffs were not clearing after battle

- Fixed workaround to hire more than maximum number of units on some screens.

- Aimed shot, venom bite and psionic blast now show the to hit indicator when hovering over a unit

- Opportunity strikes through a closed door

Balance

- Increase chance of seeing adventuring parties and they slowly level up over time

- Tweaked Aimed shot to have +20% chance to hit, not be auto hit

- Quality rarity of trade goods impacts their sale price