Demo Hotfix - July 10 - Quality of life and usability changes

Mercenary Brotherhood Demo · published

This hotfix is mainly to add many different quality of life and usability changes. For example, changes adding a fatigue bar above the HP bar, allowing you to navigate the world faster by holding shift key, cooldown pips above abilities, etc. A few fixes in here, with the big one being that games actually end now when your party wipes.Tip:

All patches are save game compatible unless explicitly said they are not. I still load save games from 10 versions ago.Usability

- Added a blue fatigue bar that appears over hp bar in battle. When hovering over an enemy or using an ability, it reflects the fatigue cost before you use it

- Ability to move around letters when renaming a unit

- When navigating on the world map, if you hold down shift you can move without double clicking

- You can now use camera rotation during deployments

- Interactive initiative bar. Clicking a unit will jump the camera to them. However over a unit in the init bar will highlight them

- When HP and Fatigue bar are showing the facing arc is hard to see. Now there is a little directional arrow at end of those bars when they are shown

- Cooldown pips shown on abilities to make it easier to see when ones are charging or are ready to use

Fixes

- Game over screen wasn't launching when a party was wiped

- On world map, tool tips are not cutoff by the top menu

- On trainer POIs, the buttons should not overlap the text

- Fix rendering in description of Arcane Aim trait

- Fix delay with enemies dying but not falling over until later

- Fix label on Headsman card that shows +0 crit damage when it should be +10%

- Fix missing floor on second floor of the wall


Graphics

- Made the hay bale obstacles smaller