Mercenary Brotherhood Demo · published
This hotfix is mainly to add many different quality of life and usability changes. For example, changes adding a fatigue bar above the HP bar, allowing you to navigate the world faster by holding shift key, cooldown pips above abilities, etc. A few fixes in here, with the big one being that games actually end now when your party wipes. Tip:
All patches are save game compatible unless explicitly said they are not. I still load save games from 10 versions ago. Usability
- Added a blue fatigue bar that appears over hp bar in battle. When hovering over an enemy or using an ability, it reflects the fatigue cost before you use it
- Ability to move around letters when renaming a unit
- When navigating on the world map, if you hold down shift you can move without double clicking
- You can now use camera rotation during deployments
- Interactive initiative bar. Clicking a unit will jump the camera to them. However over a unit in the init bar will highlight them
- When HP and Fatigue bar are showing the facing arc is hard to see. Now there is a little directional arrow at end of those bars when they are shown
- Cooldown pips shown on abilities to make it easier to see when ones are charging or are ready to use
Fixes
- Game over screen wasn't launching when a party was wiped
- On world map, tool tips are not cutoff by the top menu
- On trainer POIs, the buttons should not overlap the text
- Fix rendering in description of Arcane Aim trait
- Fix delay with enemies dying but not falling over until later
- Fix label on Headsman card that shows +0 crit damage when it should be +10%
- Fix missing floor on second floor of the wall
Graphics
- Made the hay bale obstacles smaller