Demo Hotfix - July 22 - Improved pathfinding and new unit images

Mercenary Brotherhood Demo · published

This hotfix fixes some pathfinding issues. For some reason, mercs were thinking the straightest path to a tile three steps forward was to zig zag there. That is fixed, along with similar issues with pushing mechanics.Also added more unit images for humans, dwarves, goblins and stonemen.

Tip:

- The higher your Company level is, the harder the enemies you will fight but also the better loot you will find.

Usability/UI

- Elevated tiles less high to improve readability
- Added Continue option on main screen to load your last saved game

- Tweak to messages at inn when players get to stay for free

- Abilities should all show the exact stats they impact and by how much. Some, like Battle Cry, were vague

- Added equipment tier to the items equipped

- Cleaned up the Unit Picker screen and added ability to filter based on the raceFixes

- Path finding, including your own on the world map, now prefers a straight line vs zig zag

- Pushing enemies will push them straight back and not at an angle

- Fix look of image pack in settings menu

- Fix abilities sometimes saying [Ability Param Mod]

- On the World Map immediately removing buttons in the right hand panel after a POI or enemy base is clearedGraphics

- Many new allied dwarf, human, goblin and stonemen images for different weapons

Demo Hotfix - July 22 - Improved pathfinding and new unit images · Mercenary Brotherhood Demo patch notes · SteamPeaks