Mercenary Brotherhood Demo · published
A large part of this hotfix is to finally start replacing some of the AI art. I hired Alan Rad, a very talented artist, to replace my Steam capsule art. For those unaware, as a solo developer I used AI to generate about 75% of the art in this game just to start off, with a hope to replace with hand crafted art if this ever started taking off. This is the first part of it. The Steams capsule art is a different style but I wanted it to align more with how the units look in the game as well and I am quite happy with it. The other aspect of this is primarily a lot of usability changes. Making text easier to read, tweaking forms, improving the guide, adding help to a lot of the forms, etc.
Tip:
If you ever want to know how something works, open the guide and search. It full text searches all the guide so you can quickly find out how different mechanics or stats work..
Graphics
- New splash screen art by Alan Rad. He also did the new Steam capsule art. This is the start of replacing AI images with handdrawn art.
Performance
- Fairly large performance tweak on the world map
Usability
- Adjustments to text and colour on pages to make it easier to read
- Abilities now show damage preview instead of just basic attacks
- Add some extra hotkeys to world map
- Added search to the guide. This way it is easier to find terms
- Improved hoverable over keywords, ability to right click status/keywords to see what they do
- Added Bestiary listing enemies to the guide when you dight an enemy
- Improved help on most screens