Demo Patch - Sept 9 - Improved Tutorial, Destructible Terrain and More

Mercenary Brotherhood Demo · published

This demo patch is a bigger one as it now makes terrain destructible. Tired of having a wall block you? Smash it down and go through the rubble. Burn down trees to remove the cover. This opens up more strategic options. Note to attack terrain you need to hold down the control key.


Also the tutorial has been completely redone based on player feedback. Removed most of the walls of texts to make them simpler, removed the draft as it adds unnecessary complexity for new players, starts in a curated battle to give players a taste of the battles and other minor tweaks.

Finally, a much requested feature is that now there are subtle outlines around allied and enemy units so you can easily see the difference.

Tip:

- The hardest early game enemies are bandits by design. Avoid them unless you are more confident of your squad


Tutorial :

- Heavy revamp of the tutorial based on player feedback

New Features:
- Destructible terrain. All walls and obstacles have health and resistances, so some are more susceptible to fire or blunt weapons. Destroyed walls become rubble that you can move through, destroyed trees become tree stumps, etc. This allows you to remove cover, and get rid of bottlenecks when your units are stuck because of some fences. Play testing has been very positive about this, but tweaks are likely needed.

UI & Images:
-Allied and enemy units now have different coloured borders to easily distinguish them
-New race images for allied halflings and orcs

-Tweaked void hound image and resized duegers.

Balance:

- Removed arachne as a recruitable race. They were an unpopular race to hire and didn't really hit the mark I was hoping

-Added 5 more save game slots

Fixes:

-Tweak weapon evolutions when dual wielding weapons

-Fix range for Shadow Strike ability

Other:

-Minor performance improvement tweak on world map due to logging tweak

-Tweaked wording of dual wielding to refer to dual wielding skill and not ambidexteriry