Mercenary Brotherhood Demo · published
This hotfix is again driven a lot by user feedback. For the most part there have been few bugs (which is great) and it is mainly usability or UI tweaks.
Tip:
Don't edit the save game file. Some people have and if/when things break I can't help fix them. Also, if you want to know how something works, check the in game guide. If you are still confused, send in a note through the in game feedback. Often it is easy to make things a little more clear
Fixes
- Changed unit portraits now correctly show in battle
- Fixed combat errors for Gladiator specialization
Usability
- Right selecting an ability will cancel the attack
- Abilities that have a single target possible no longer auto-cast them. This allows you to cancel them
UI
- Fix some UI scaling issues causing text to go outside their boxes
- Fixed minor layering of bushes in front of walls
- Tweak to camera to not recenter while units moving
Battle maps
- Fix to prevent rubble from blocking doorways
- Tweak to reduce too many props around
- On Paddocks Run map, added in extra openings in the wall
AI
- Tweak to swarming units AI for enemy targeting
Gameplay
- Minor reduction in number of patrols for towns and villages.
- Ratkin tunnellers ambush you more