Demo Patch - Aug 5 - More emergent stories + commissioned art

Mercenary Brotherhood Demo · published

This patch adds a lot. There are more emergent events, new commissioned art for settlements, tweaks to new game screen to look nicer, and many other smaller changes.

Tip:

- The center of the map is easier than the edges.


Graphics:

- New commissioned images and icons for all settlements

- New game screen is more colourful and has more contrast

- New images for roads in battle maps

Gameplay:

- Tinkering now has a basic ranged ability at level 1 - repeater.

- New emergent event - Company cohesion. Races and personalities that don't get along form rivalries easier. Too much friction impacts company dynamics

- New emergent event - Religion. Certain units can worship demigods, including past characters that ascended

- New emergent event - Survivors guilt. Survivors of tough battles take it rough and they are not easily accepting to new recruits

- Mending magical item trait provides a bonus to heals provided

Usability/UI:

- When changing keybindings, you can now change camera panning

- Map keys to scroll the big map now take into account key changes done for the rest of the game in the settings

- When changing keybindings, the message about reserved keys is no longer hidden

- On main map, space bar will now pass days

- Scrying will now have a pin over the location of the relic on the world map and the Atlas

- Tweak stats on level up screen to show full stats and on hover over show breakdown. Removed toggle

- When changing a unit image, have it remember your last race filter you used

Balance:

- Slight reduction for vendettas at power level 3+

- If units are the last ones on the map and they are not a special unit they should retreat. This should address issue with one unit hiding in a building

- Apex Beasts now drop 2 guaranteed rare items + large amounts of gold

- Town primary races should take precedence over realm primary races

- Slight buff to bow damage

Fixes:

- In battle, make rest bonus last only one turn

- Raided Caravan will now show the correct faction to fight

- Ensure 2-handed axes appear in the game and in shops

- Sometimes quest markers don't appear above targets on world map or Atlas map

- Enemies shouldn't be hidden by bushes

- Scrying has a pin over the location of the relic on the map

- Wolfkin Leap shouldn't allow landing in an occupied tile

- Rare issue with movement or pushing abilities to move item into an occupied tile

- Quests should not be offered unless there is a proper settlement or base

- Fix issue where 3rd party unit packs were not showing images properly

- When changing keybindings you can now change camera panning

- Map keys to scroll the Altas map now account for key changes done in settings menu

Battle maps

- Minor tweak to the Bandit Ambush map

Misc

- Mystic trainer should spawn near the edge of a map