Mercenary Brotherhood Demo · published
This patch adds a lot. There are more emergent events, new commissioned art for settlements, tweaks to new game screen to look nicer, and many other smaller changes.
Tip:
- The center of the map is easier than the edges.
Graphics:
- New commissioned images and icons for all settlements
- New game screen is more colourful and has more contrast
- New images for roads in battle maps
Gameplay:
- Tinkering now has a basic ranged ability at level 1 - repeater.
- New emergent event - Company cohesion. Races and personalities that don't get along form rivalries easier. Too much friction impacts company dynamics
- New emergent event - Religion. Certain units can worship demigods, including past characters that ascended
- New emergent event - Survivors guilt. Survivors of tough battles take it rough and they are not easily accepting to new recruits
- Mending magical item trait provides a bonus to heals provided
Usability/UI:
- When changing keybindings, you can now change camera panning
- Map keys to scroll the big map now take into account key changes done for the rest of the game in the settings
- When changing keybindings, the message about reserved keys is no longer hidden
- On main map, space bar will now pass days
- Scrying will now have a pin over the location of the relic on the world map and the Atlas
- Tweak stats on level up screen to show full stats and on hover over show breakdown. Removed toggle
- When changing a unit image, have it remember your last race filter you used
Balance:
- Slight reduction for vendettas at power level 3+
- If units are the last ones on the map and they are not a special unit they should retreat. This should address issue with one unit hiding in a building
- Apex Beasts now drop 2 guaranteed rare items + large amounts of gold
- Town primary races should take precedence over realm primary races
- Slight buff to bow damage
Fixes:
- In battle, make rest bonus last only one turn
- Raided Caravan will now show the correct faction to fight
- Ensure 2-handed axes appear in the game and in shops
- Sometimes quest markers don't appear above targets on world map or Atlas map
- Enemies shouldn't be hidden by bushes
- Scrying has a pin over the location of the relic on the map
- Wolfkin Leap shouldn't allow landing in an occupied tile
- Rare issue with movement or pushing abilities to move item into an occupied tile
- Quests should not be offered unless there is a proper settlement or base
- Fix issue where 3rd party unit packs were not showing images properly
- When changing keybindings you can now change camera panning
- Map keys to scroll the Altas map now account for key changes done in settings menu
Battle maps
- Minor tweak to the Bandit Ambush map
Misc
- Mystic trainer should spawn near the edge of a map