Last Hope: Zombie Autobattler
Last seen
0Sampled 40 minutes ago · not a live figure
—of peak
All-time peak
38 Sep 2026
Last seen
0Sampled 40 minutes ago · not a live figure
All-time peak
38 Sep 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Game update | Demo Update Patch Notes A huge thank you to RabidHobbit for hunting down bugs like a detective and acting like a real game tester to make this update possible! Boss Fights and Demo Ending We removed the abrupt ending after the first boss; the 2nd Boss is now included in the demo version . The demo will now finish with a victory screen once you beat the 2nd boss. Plus, we significantly boosted the health of early bosse… | 25094131 | |
| Game update | Patch Notes: Map Updates & Zombie Obstacles Map & Environment Changes: Programmed new physical obstacles on specific maps to alter zombie pathing and make direct assaults more difficult. Completely sealed boundary exploits (especially on the Canyon map) that allowed zombies to walk out of bounds or flank behind the base shield. Bug Fixes: Fixed a critical visual glitch where ability effects (like ice cubes) failed to clear upon a zombie'… | — | |
| Game update | Massive Map Expansion, Synergy Fixes & Performance Patch Maps & Camera: Maps have been completely overhauled and doubled in size. Added a cinematic fade transition when switching between map modes, and camera zoom limits are now dynamically adjusted based on the active map. Zombies & Spawns: Zombie counts, spawn limits, and tactical formations have been completely rebalanced. Fixed a bug in Canyon mode where zombies would spawn in the middle of the s… | — | |
| Game update | More Zombies, New Reactor & Bug Fixes Hey everyone! Since I'm a solo developer, I'll skip the corporate talk and keep it short and simple. Here is what's new and fixed: More Zombies I massively increased the number of zombies on the screen. It's pure chaos now! To keep things fair with all these new enemies, I completely rebalanced the damage and economy systems. Upgraded Reactor The synergy reactor now has 16 slots instead of 9. T… | — | |
| Game update | Zombie Variations, Dynamic Weather & General Improvements What's up everyone! We rolled out a fresh batch of improvements, spicing up the hordes and breathing some fresh air into the maps. Here is what changed: New Zombie Variations: Hordes are getting a major visual and gameplay refresh. We've added fresh zombie variations that scale and adapt depending on the environment, making every wave feel way less repetitive and much more chaotic. Dynamic Weat… | — | |
| Game update | Canyon "Killbox" Overhaul & Weapon Visual Rework Killbox Corridor Layout: All horizontal canyon maps have been redesigned from the ground up into high-intensity, tactical "Killbox" choke points. Enhanced Visual Depth: Complete atmospheric rework across all canyon environments, adding improved vertical depth, sharper cliffside layers, and distinct environmental contrast. Full Weapon System Visual Rework: All defense towers and combat units rec… | — | |
| Game update | Tower Visual Overhaul & Canyon Mode Improvements Tower Visual Overhaul & Canyon Mode Improvements Hey everyone! In this update, we refreshed the visuals and animations across our defense towers, with a strong focus on improving Canyon mode and its map layout systems. Tower Visuals: Updated animation frames, firing effects, and synergy visuals for combat towers, featuring a major overhaul for the Sniper. Canyon Mode & Wall Placement:Reworked w… | — | |
| Major update | BIG UPDATE IS LIVE — New Maps, New Gameplay Style & Dynamic Atmosphere Hey everyone, One of the biggest updates I've worked on since starting this game is finally live. This update adds a completely new map style with the Canyon maps , a new dynamic atmosphere and weather system, a full Minigun rework, tower and synergy adjustments, boss fixes, and a lot of smaller improvements and bug fixes. First of all, I want to thank everyone who has given the game a chance,… | — | |
| Game update | Update: 16 New Languages Added! Hey everyone, We have a pretty big update for you today. We just added 16 new languages to the game, which brings our total support up to 27 languages. New Languages: Polish, Thai, Indonesian, Vietnamese, Ukrainian, Greek, Bulgarian, Hindi, Czech, Hungarian, Swedish, Danish, Norwegian, Finnish, Spanish (LATAM), Dutch. (Already supported: Turkish, English, French, Italian, German, Spanish, Chine… | — | |
| Game update | Patch Notes: New Formations & Bug Fixes First of all, a massive thanks to Mitch for the awesome feedback! We immediately got to work on those last details you mentioned and took care of all of them in this update. Here is what's new: Mortar Buffed: You were right Mitch, it was a bit underwhelming. Instead of just buffing its raw damage, we increased its hit count and AoE size so it truly makes an impact on the battlefield. It's much… | — | |
| Game update | Singularity & Scale Update: Massive Damage, Black Hole Rework Massive Damage Scaling: We've resolved the zombie health scaling issues by introducing massive new damage potentials! You can now unleash up to 20M+ DPS. Black Hole Rework: The ultimate Black Hole ability has been completely revamped. It is now faster, features a shorter cooldown, and is far more effective. All bosses are fully defeatable—keep pushing forward! Tower Price Reductions: Tower cost… | — | |
| Game update | Dev Update & Patch Notes: Synergy Encyclopedia, Balancing & More! I am really proud of how far my game has come, and I want to say a huge thank you to everyone who has given it a chance and played it! Special thanks to Mitch for all the awesome feedback and ideas. Here is what I've accomplished on my own: Synergy Encyclopedia: Implemented a smooth, fully working encyclopedia system featuring 12 tower categories, pagination, custom slots, and 12-language suppo… | — | |
| In-game event | Frost & Sound Update: New Towers, Enemies, and Synergies Hi everyone, Here are the new mechanics and technical fixes included in the latest update: New Towers and Synergy System · Added 2 new combat towers: Ice Tower and Sound Tower. · Introduced dozens of new hybrid synergies involving these towers. · Fixed a logic issue that caused synergies to activate regardless of their position. Synergies now only activate when correctly linked (adjacent or dia… | — | |
| Game update | The First Big Update Is Here! Hey everyone, the first update that I’d consider a proper big update is finally here! This update brings a brand new weapon system, a completely new map, and a new zombie spawn reduction system to make the late game a little more manageable. I’ve also made a bunch of smaller fixes and improvements along the way. New Combat System: Mutant Trees The biggest addition in this update is our new comb… | — | |
| Game update | Mini Acid Tower Fix So, I found out our friend the Acid Tower gets a little too "acidic" in the late game! I'm adding some limits to the particle count and the maximum number of simultaneous visual effects on screen, without touching its actual damage or potential at all. Mitch, thank you again for your incredible feedback. You are a true game tester; every indie developer wishes they had a player like you, man! O… | — | |
| Community | New Tower Incoming: The Mutant Tree! waiting for your synergy suggestions! Our new corner tower, the Mutant Tree , is on the way! It sets up at the map corners, grabs incoming zombies with 4 mutant roots, poisons them, and blows them into pieces. Our new attack tower is coming soon—what kind of synergies do you guys think will work best with this? Let me know your ideas! | — | |
| Game update | Balancing & Polish Patch - Update Notes Hey everyone! I'm really sorry for the 4-day delay on this patch—some unexpected school issues threw off my schedule. But I’m back in action, and I promise to keep rolling out updates every 2 days from now on! A massive, massive shoutout to Mitch and No_Name for your incredible, god-tier feedback. Reading your reports feels like having a professional QA team on board. You guys found everything… | — | |
| Game update | Update: New Minigun UI, Better Spawns & Lots of Bug Fixes! Hey everyone! I've got a new update for you today! This patch is all about fixing those annoying little bugs you've reported and making the game feel much smoother to play. Here is what’s new: 🔫 New Minigun Heat Bar I finally got rid of the old sliding stick and drew a brand new pixel-art heat bar! It changes color as it heats up (Gray -> Green -> Red) and gracefully fades out when you're not… | — | |
| Game update | Huge QoL Improvements, Bug Fixes & The Trophy Restorer! Hi everyone! Before I get into the notes, I want to give a massive shoutout and a special thank you to our community member Mitch. He took the time to write an incredibly detailed QA report that helped me track down some sneaky bugs and inspired almost all the Quality of Life (QoL) improvements in this patch. Mitch, you are an absolute legend—thank you for helping make the game better for every… | — | |
| Game update | Mini Update: UI Tweaks, Boss Balance & Sniper Fix Yes, more UI tweaks and specifically an HP adjustment for the final boss. Also, the bug where sniper bullets would get stuck has been fixed. If anyone is reading this, the game is actually in a pretty good state right now! | — | |
| Game update | Tutorial System And Mini UI Patch Universal Tutorial System: Old static texts have been completely scrapped. We've built a brand new, 3-panel encyclopedia system that perfectly fits the cyber theme and fully supports 12 languages. Anti-Spoiler Protection: Weapon logos and pop-up stat screens on the right panel are now completely hidden (via CanvasGroup) until you unlock them in the lab. This prevents UI clutter and keeps the el… | — | |
| Community | Roadmap: Upcoming Updates Hey everyone! I'm currently working on new content for the game and wanted to share a quick roadmap of what to expect in the upcoming updates: · 3 brand-new weapons and tons of new synergies to try out. · 5 new enemy types and 3 new bosses to challenge you. · New map variations. · Visual tweaks for a cleaner look and overall balance changes. I'll be adding these step by step over the next few u… | — | |
| Game update | Fixed various minor bugs and issues. Fixed various minor bugs and issues. | — | |
| Game update | Oops! "Oops! I accidentally left the leaderboard menu enabled by default in the editor, so it was popping up right as the game started. It's all fixed now! | — | |
| Game update | leaderboard minifix Hi everyone! The overlapping issue on the global leaderboard menu has been completely fixed. If you run into any other bugs, just let me know and I'll get them sorted out right away. Thanks for your support!" | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.