Last Hope: Zombie Autobattler · published
Hey everyone! I’ve just rolled out two major features to make jumping into the game smoother and a lot more rewarding:
Revamped Tutorial Terminal: An interactive radio briefing system now greets you right from the start. It walks you through the core gameplay loop step by step—from manual Minigun controls to linking your first synergies in the reactor. It also teaches vital survival rules (like "Zombies killed by the energy shield drop NO Blood or EXP!") and prepares you for incoming Alpha Bosses.
Tiered Quest HUD: A dynamic quest panel is now live on your screen, dishing out continuous rewards. It starts with quick, satisfying early-game milestones (like hunting 25 zombies or firing 200 rounds) and scales up naturally as your defenses grow. Completing quests showers your base with plenty of EXP, Blood, and Loot.
Smart Quest Tracking: To keep your screen clutter-free and let you focus, the quest menu stays neatly tucked away as a minimized tab during the tutorial. The second you finish (or skip) the briefing, it smoothly pops open to show your next objectives.
Have fun, and hold the line!