Last Hope: Zombie Autobattler · published
Maps & Camera: Maps have been completely overhauled and doubled in size. Added a cinematic fade transition when switching between map modes, and camera zoom limits are now dynamically adjusted based on the active map.
Zombies & Spawns: Zombie counts, spawn limits, and tactical formations have been completely rebalanced. Fixed a bug in Canyon mode where zombies would spawn in the middle of the screen; they now spawn strictly from outside the right edge of the screen, independent of the camera's position.
Reactor & Synergies: Resolved a core issue where the Level 3 Evolution (Evo) synergies for the first 8 towers were incorrectly registered in the system, causing them to trigger unrelated synergies (such as Infantry). Added "spoiler protection" to the Encyclopedia (Whiteboard) screen to hide categories for towers the player hasn't unlocked yet.
Optimization: Eliminated CPU-heavy loops that triggered when holding the 'Alt' key (range indicators) or dragging towers. Scanning systems that were running 60 times a second have been cached, completely eradicating massive FPS drops and stuttering.
Tower Placement: Fixed a bug where towers would teleport to random coordinates when switching map modes. This was solved by locking towers to permanent, hierarchy-independent ID numbers (e.g., IceTower_1).
Visual Effects (VFX): The Tesla Coil's "Railgun" rotating radar effect has been updated to emit directly from the Main Base instead of the individual towers. The searchlight's light range (Outer Radius) has been detached from the object's physical scale and corrected.