Last Hope: Zombie Autobattler · published
I am really proud of how far my game has come, and I want to say a huge thank you to everyone who has given it a chance and played it! Special thanks to Mitch for all the awesome feedback and ideas.
Here is what I've accomplished on my own:
Synergy Encyclopedia: Implemented a smooth, fully working encyclopedia system featuring 12 tower categories, pagination, custom slots, and 12-language support.
Damage & Balancing: Buffed overall unit damage, lowered boss health pools, and slightly reduced unit prices.
Thief Zombie Adjustment: Reined in the thief zombie's stealing amount so it won't empty your pockets quite as fast anymore (though we can always punish them even more later!).
Total DPS Counter: Added a general total DPS counter to the statistics menu.
Black Hole Update: Reworked the black hole based on Mitch's suggestion; instead of instantly deleting enemies, it now explodes and launches them toward the edge of the map.
Screen Shake Setting: Added an optional QOL setting toggle to turn screen shake on or off for players' comfort.
General Fixes: Cleaned up the thief zombie's loot pouch size and fixed locked/unlocked text localization bugs across the UI.