Last Hope: Zombie Autobattler · build 25094131 · published
A huge thank you to RabidHobbit for hunting down bugs like a detective and acting like a real game tester to make this update possible!
Boss Fights and Demo Ending We removed the abrupt ending after the first boss; the 2nd Boss is now included in the demo version. The demo will now finish with a victory screen once you beat the 2nd boss. Plus, we significantly boosted the health of early bosses so they actually give you a real challenge.
UI and Language Fixes We cleaned up all the missing texts, misalignments, and language mismatches in both the tutorial and demo menus. Those small but annoying details, like menus overlapping right after the tutorial ends, have also been sorted out.
Balancing and Bug Fixes We doubled the warm-up time for the Minigun (born from an old infantry bug) and made it cool down more smoothly. To give you that proper early-game progression feel, tower upgrade costs have been adjusted gradually. Also, that critical bug where players got stuck with a fixed 2 XP after respawning has been completely fixed.
Reactor and Synergies We added a visual drag-and-drop guide for empty slots in the reactor menu. We also fixed the synergy wiki not opening due to being trapped inside a deactivated parent object