So, I found out our friend the Acid Tower gets a little too "acidic" in the late game! I'm adding some limits to the particle count and the maximum number of simultaneous visual effects on screen, without touching its actual damage or potential at all. Mitch, thank you again for your incredible feedback. You are a true game tester; every indie developer wishes they had a player like you, man! Oh, by the way, the prototype for the new tower is currently in the game, but I intentionally set the price ridiculously high because it's not fully ready yet.