Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Last Hope: Zombie AutobattlerNewsCanyon "Killbox" Overhaul & Weapon Visual Rework
Game update

Canyon "Killbox" Overhaul & Weapon Visual Rework

Last Hope: Zombie Autobattler · published 22 Aug 2026, 03:05 UTC

All newsPlayers around this dateRead on Steam

Killbox Corridor Layout: All horizontal canyon maps have been redesigned from the ground up into high-intensity, tactical "Killbox" choke points.

Enhanced Visual Depth: Complete atmospheric rework across all canyon environments, adding improved vertical depth, sharper cliffside layers, and distinct environmental contrast.

Full Weapon System Visual Rework: All defense towers and combat units received a complete top-down pixel art overhaul with updated firing, recoil, and heat-venting animations.

Smart Wall Placement & Barrier FX: Deployed units now dynamically snap to the nearest fortifications across different map layouts, supported by reactive plasma shield visuals.

More from Last Hope: Zombie Autobattler

Other announcements

All news
Game update15 Sep 2026UPDATE: Brand-New Tutorial & Tiered Quest System!Hey everyone! I’ve just rolled out two major features to make jumping into the game smoother and a lot more rewarding: Revamped Tutorial Terminal: An interactive radio briefing system now greets you right from the start. It walks you through the core gameplay loop step by step—from manual Minigun controls to linking your first synergies in the reactor. It also teaches vital survival rules (like…Major update10 Sep 2026Major Update: Unleash the Mechanical Gorilla – Out Now!Major Update: Unleash the Mechanical Gorilla Are you ready to rewrite the defense lines against the zombies? Our newest combat system, the Mechanical Gorilla , is finally live! How you configure this massive mechanical beast is entirely up to your tactical genius: · Turn it into a terrifying gatekeeper that locks enemies into endless crowd-control (stuns) one after another, · Or transform it in…Community5 Sep 2026Dev Update: The Mecha-Gorilla is comingHey everyone! I’ve been working on something a little different for the next update: the Mecha-Gorilla . This is the first unit in the game that isn’t just sitting in one place and shooting at the horde. The Gorilla actually gets dropped onto the map, patrols its assigned area, and gets right into the middle of the fight. Getting the movement to feel right took quite a bit of work. I wanted it…