Last Hope: Zombie Autobattler · published
Hi everyone,
Here are the new mechanics and technical fixes included in the latest update:
New Towers and Synergy System
Added 2 new combat towers: Ice Tower and Sound Tower.
Introduced dozens of new hybrid synergies involving these towers.
Fixed a logic issue that caused synergies to activate regardless of their position. Synergies now only activate when correctly linked (adjacent or diagonal) on the reactor grid.
New Enemies and Balancing
Added 3 new enemies: Thief Goblin (steals resources), Shield Zombie (absorbs projectiles), and Leader Zombie (buffs the speed of surrounding zombies).
Distributed these new zombies across various waves to break the monotony of the mid and late game. Unlock costs (blood costs) and difficulty multipliers for all zombies have been completely rebalanced to fit this new pacing.
Map, Music, and UI
Added 3 new maps to the rotation.
Added new theme tracks and integrated a Music Player menu where you can select your preferred track.
Completely removed the dynamic pitch drop feature that slowed and distorted the music when there were too many zombies on the screen. Music now plays at a constant tempo.
Added an Early Boss Finish button for players who don't want to wait.
Technical and Visual Fixes
Fixed the issue where the Mutant Tree tower's tentacles would stretch infinitely off the map. Balanced the maximum stretch distance, snap/break logic, and the active tentacle limit.
Fixed the inversion (negative scale) and visual distortion bugs on the Ice Tower's synergy projectiles. Added dedicated sprite slots and transparency (alpha) settings for these projectiles. Icebergs now get stuck in the ground upon impact and visually melt away over time.
Made various performance optimizations and minor visual tweaks to the UI and tower abilities.
Enjoy the game!