Not Quite Dead: Open World Survival
Playing now
63+1 vs. yesterday
35%of peak
All-time peak
1785 Sep 2026
Playing now
63+1 vs. yesterday
All-time peak
1785 Sep 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Community | Game Wipe !!!!! To play the new update you need to remove your save game. ( GO DOWN THE POST) TO GET YOUR STUFF BACK. 1- OPEN SEASON REWARDS 2- ENTER CODE : openmenu 3- CLOSE INVENTORY 4- PRESS: i 5- PRESS : OPEN DEBUG MENU You will have access to all the items in the game Open : C:\\Users\\(YOURUSERNAME\\AppData\\Local REMOVE AND REMOVE | — | |
| Major update | Not Quite Dead : Development Update Trailers, Prison Rework & More Hey survivors! I’ve been working on a lot of new content, improvements, and fixes for Not Quite Dead , and I wanted to give you a look at what has been added and what has changed recently. This update focuses on expanding the world, improving the prison area, adding new weapons, introducing the trailer building system, improving the tutorial, and making the southern part of the map feel much mo… | — | |
| Major update | The Wasteland Update : New Content & Price Change Coming October 1st 🌵🚛 Hey Survivors! I want to give everyone an early look at what’s coming next for Not Quite Dead , along with an important update regarding the Early Access price. The next major step for the game is: THE WASTELAND 🌵 The Wasteland will significantly expand the world and introduce a completely new desert region. You can actually already see the beginning of this new area if you travel to the south… | — | |
| In-game event | New Update : Camera Fix, Ukrainian Language & 8-Wheel Truck! 🚛🛠️ Hey Survivors! Another update is here with a few important improvements and something new for you to test! Latest Changes · 🎥 Fixed Camera Collision Inside Buildings · The third-person camera should now behave much better around ceilings, walls, and tight indoor spaces. · It should no longer clip into building meshes as easily and hide your character from view. · 🇺🇦 Ukrainian Language Added… | — | |
| In-game event | Small Update Today - Camera Collision Fix Next, Then The Wasteland 🛠️🌵 Hey Survivors! Here’s another small update with a few fixes and quality-of-life improvements based on your feedback. Latest Changes · ☠️ New Difficulty Option: Keep Items on Death · You can now choose an option that prevents your items from dropping when you die. · ⌨️ Added a Reset Button to Input Settings · You can now quickly restore your keybinds to their default values. · 🚗 Fixed Zombie Br… | — | |
| Community | Update Is Live! ❤️ Thank You for the Amazing Support Hey Survivors! The new Not Quite Dead update is now LIVE! 🛠️🧟 Before getting into the changes, I really want to thank a couple of people from the community. 🎥 Huge Thank You for 12 Videos! I want to give a special thank you to a YouTuber that I honestly don’t personally know, but who has already made 12 videos about Not Quite Dead . Seeing someone spend that much time playing, recording, sha… | — | |
| In-game event | More Fixes Coming in the Next Update! 🛠️ Hey Survivors! Quick development update before the next game update: ✅ Inventory Sort Button Fixed The Sort button has been reworked . When you press it, the game now: · sorts items by type; · combines compatible stacks up to their maximum stack size; · performs the organization once; · then returns to normal inventory behavior. After sorting, you can move items wherever you want and the invent… | — | |
| Major update | More Balance & Loot Improvements 🛠️ Hey Survivors! I’m continuing to go through your feedback and make changes to improve the overall experience. Yes 2 updates in one evening! Latest Changes · ♻️ Plastic Scrap is now easier to find · I adjusted its availability so crafting and progression should feel less frustrating. · 💥 Fewer Explosive Zombies · Explosive zombies will no longer appear everywhere. · They will now spawn mainly i… | — | |
| Major update | You Asked for It Zombie Hitboxes & Weapon Accuracy Improved! 🎯🧟 Hey Survivors! A lot of you have been asking me to improve the zombie hitboxes and weapon accuracy , so I’ve been working on exactly that. Latest Improvements · 🎯 Improved weapon accuracy · Weapons should now feel more precise and consistent when aiming. · 🧟 Improved zombie hitbox / collision · Shots should register more reliably on zombies. · Headshots and body shots should feel much more co… | — | |
| Community | Upcoming Changes !! Did I Forget Anything? Hey everyone! I'm currently working on several improvements based on your feedback. Here are some of the changes planned: · Weapon accuracy: Recoil will be reduced to make weapons feel more accurate. · Inventory Sort button: A button will be added to automatically sort your inventory. · Hunger & Thirst: Hunger and thirst will decrease more slowly. · Backpack swapping: Changing backpacks will be… | — | |
| Community | Launch Week Screenshot Competition!! To celebrate the launch of Not Quite Dead, we're running a screenshot competition! 1 September 10PM BST → 8 September 10PM BST Post your best in-game screenshot in competition-entry in the discord!! One screenshot per person, so make it your best one! The winner will be decided by the community, react with to the screenshots you like. The screenshot with the most votes wins. Prize: Competition… | — | |
| In-game event | More Changes Based on Your Reviews ❤️🛠️ Hey Survivors! I’ve been spending a lot of time reading your reviews, bug reports, and Discord feedback, and I’m continuing to make changes based directly on what you’ve been telling me. Here are some of the latest improvements: Latest Changes · ❄️ Temperature / Snow Rework · Snow will now be a player choice instead of something forced on everyone. · You’ll be able to change this when pressing… | — | |
| In-game event | More Fixes Are Live! 🛠️🧟 Hey Survivors! I’m continuing to go through your reviews and feedback, and more improvements are already being made! Latest Changes · 🧟 Zombies now spawn farther away from players · 🗺️ Improved zombie spawn placement so they should appear in more appropriate locations · 💀 Fixed collision on dead zombie corpses · 📦 Chests are now smaller and should fit into the environment better I’m going t… | — | |
| Community | What a Day… Thank You ❤️ Today was honestly an emotional day. Seeing so many people finally play Not Quite Dead , share feedback, report bugs, leave reviews, and talk about the game has been a lot to take in. After spending time reading through the reviews and feedback from launch day, I can see several areas where Not Quite Dead needs improvement . The most common feedback is around combat and hit detection, movement,… | — | |
| Community | 🛠️ Debug Mode – Redeem Code Hey Survivors! For players who are experiencing bugs, getting stuck, or simply need access to some additional debugging tools, I’ve made the Debug Mode available through a Redeem Code. 🔑 Redeem Code openmenu Enter OPENMENU in the in-game Redeem Code menu to unlock/access the Debug Mode. Then Press i to open the menu. ⚠️ Please use Debug Mode carefully. These tools are mainly provided to help y… | — | |
| Community | 🎁 New Redeem Code: THANKYOU ❤️ Hey Survivors! I just wanted to say a huge thank you to everyone who has supported Not Quite Dead through the Playtest, launch, bug reports, reviews, videos, Discord feedback, and everything else. The first hours after release have been absolutely crazy, and I really appreciate everyone who has been helping me improve the game. As a small thank-you gift, here is a new Redeem Code: thankyou Ente… | — | |
| Community | If You’ve Played Not Quite Dead Please Leave an Honest Review ❤️ Hey Survivors! Now that Not Quite Dead is officially released , I have one small request for everyone who has already played the game: Please leave an honest Steam review. Positive or negative, your real feedback matters a lot. If you enjoyed the game, tell people what you liked. If you found problems, bugs, performance issues, or things you think should be improved, please mention those too. I… | — | |
| Community | 30 Minutes Until Release! 🧟🔥 + Known Issue & Free Redeem Code Hey Survivors! We are now only 30 minutes away from the release of Not Quite Dead! ❤️ Before launch, I want to let you know about one small issue that I’m already aware of: ⚠️ Known Season Rewards Issue At the moment: · Infected X zombies do not give Season Reward points · Crawler zombies also do not give Season Reward points Normal zombies are working correctly. I already know about this issue… | — | |
| Community | 39,000 Wishlists !!!! We’re Almost There! ❤️🧟 Hey Survivors! We just reached 39,000 wishlists on Steam... honestly, that’s crazy. ❤️ Not Quite Dead releases in just a few hours! Thank you so much to everyone who has wishlisted the game, played the Playtest, reported bugs, shared videos, joined the Discord, or simply followed the development. I’ve been working nonstop on the final fixes and optimizations before release. 🐛 If You Find a Bug… | — | |
| In-game event | Last-Minute Fixes Before Release! 🚗🧟 Hey Survivors! I’ve been working through some last-minute issues before release, and I wanted to give you a quick update on what has been fixed. ✅ Fixes & Improvements · Car driving is now much more stable · Huge thanks to @Phoenix for the video report ❤️ · I actually broke this yesterday... sorry about that 😅 · Fixed FPS issues in the Prison · Improved overall optimization in the Prison · Fix… | — | |
| Announcement | 🚨 Small Release Time Update Hey everyone! Just a quick update regarding the release of Not Quite Dead . Unfortunately, I won’t be able to release the game earlier as I originally hoped. I still have a few final checks to complete, and because of the Steam release process/timing, the game will officially unlock tomorrow at 2:04 PM Eastern Time (ET) . I really wanted to get it into your hands a little sooner, but I’d rather… | — | |
| Announcement | The Playtest Is Closing! Not Quite Dead Launches Tonight! 🧟🔥 Hello Survivors! The Not Quite Dead Playtest is coming to an end . First of all, I want to say a huge THANK YOU to everyone who joined the Playtest, reported bugs, shared feedback, made videos, joined the Discord, and helped improve the game. 34k wishlists now! Your support throughout development has meant a lot to me, and the Playtest helped make Not Quite Dead a much better game. But now... i… | — | |
| Esports | Live Stream Small Stream For you ! | — | |
| Community | Release Message from the Developer Hey everyone! I just uploaded a new video because I wanted to take a moment to say thank you . Not Quite Dead has now passed 29,000 wishlists on Steam , and I’m honestly incredibly happy and grateful for all the support. The last few days have been mostly focused on bug fixing, multiplayer testing, translations, inventory issues, difficulty balancing, item drops, vehicles, zombies, UI fixes, an… | — | |
| Major update | 🎉 29,000 Wishlists! Thank You + More Updates Before Release! Hey survivors! We just passed 29,000 wishlists on Steam! ❤️ Seriously, thank you so much. Seeing the community grow this much right before release is incredible, and I’m extremely happy to see so many people interested in Not Quite Dead . I’ve been working almost nonstop on fixes, improvements, new content, and multiplayer polish before launch. Here are some of the latest changes! 🧟 Gameplay &… | — | |
| Community | WE JUST HIT 20,000 WISHLISTS! ❤️🎉 I honestly don't even know what to say. Not Quite Dead has officially reached 20,000 wishlists on Steam. When I started working on this game, I never imagined seeing that number. I'm a solo developer. I've spent countless nights working on this game, fixing bugs, adding new content, reading your feedback, watching your videos, and sometimes wondering if all of this would actually work. And now…… | — | |
| Major update | Playtest UPDATE! Hey survivors! I wanted to explain a little bit why I decided to introduce the new Season Rewards system. Over time, I’ve watched a lot of survival-game content creators, and something I always enjoyed seeing was YouTubers creating their own “Season 1”, “Season 2”, etc. permadeath runs in games like SurrounDead . It gave their playthroughs an extra purpose and made each run feel like its own st… | — | |
| Community | 🎁 Community Weapon Vote Help Choose a Future Season Reward! Hey everyone! I want to involve the community a little more in the future of Not Quite Dead . I’m currently looking for a new weapon that could potentially be added to the game as a future Season Reward , and I want you to help choose it. Here’s how to participate: Join Discord : · Go to SyntyDex and browse the available weapon models. · Find a weapon that you think would fit Not Quite Dead . ·… | — | |
| Major update | HUGE UPDATE Road to Release: Multiplayer, Zombies, Trader, Localization, Save Hey everyone! The last week has been absolutely massive for Not Quite Dead . Since August 18, I’ve been working almost nonstop on multiplayer stability, zombie behavior, quests, progression, localization, UI improvements, save compatibility, balancing, and final release polish. A lot of these changes are not just small fixes several important systems have been reworked or heavily improved in pr… | — | |
| Community | 15,000 Wishlists!!! Thank You! ❤️ Not Quite Dead has officially passed 15,000 wishlists on Steam! I honestly don’t know what to say other than thank you . The amount of support the game has received over the last few days has been incredible. Seeing so many people discover the game, watch videos, join the community and add Not Quite Dead to their wishlist means more to me than I can explain. As a solo developer, I’ve spent coun… | — | |
| Community | Message from the DEV <3 Thank you <3 | — | |
| Community | ❤️ 10,000 Wishlists : Thank You Today, Not Quite Dead reached 10,000 wishlists on Steam. I’ve been staring at that number for a little while, trying to figure out what to write. For some people, 10,000 might just be another statistic on a Steam dashboard. For me, it means a lot more. When I started working on Not Quite Dead , I had an idea for the survival game I wanted to make and a long list of things I wanted players to be… | — | |
| Community | ⚠️ Black Screen / Previous Playtest Players : Save File Reset Hey survivors! If you participated in the previous Not Quite Dead Playtest , or if you are currently experiencing a black screen when launching or loading the game , your old local save files may no longer be compatible with the current version. Please delete the old NotQuiteDead local save folder before launching the game again. How to remove the old save · Press Windows + R · Type: %LOCALAPPD… | — | |
| In-game event | Development Update : New Trader UI, Multiplayer Fixes, Infestations & More Hey survivors! Over the last few days, I’ve been focusing heavily on bug fixing, multiplayer reliability, UI improvements, and general polish. One of the biggest changes in this update is a complete overhaul of the trader interface, but there have also been improvements to zombies, infestations, healing items, multiplayer player names, collisions, factions, and more. Here’s what changed. Before… | — | |
| Community | Not Quite Dead — What to Expect in Early Access Hello survivors! Not Quite Dead is getting very close to its Early Access release, so I wanted to give everyone a proper overview of what the game has become and what you can expect at launch. Over the past months, the game has grown far beyond its original survival prototype. The main gameplay systems are now in place, the introductory questline is complete, multiplayer systems have received a… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.