Status
SteamPeaks
ChartsSalesUpcomingPatchesEventsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
EventsSteam's own events and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesEventsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Not Quite Dead: Open World SurvivalEvents❤️ 10,000 Wishlists : Thank You
Community

❤️ 10,000 Wishlists : Thank You

Not Quite Dead: Open World Survival · published 20 Aug 2026, 01:32 UTC

All eventsPlayers around this dateRead on Steam

Today, Not Quite Dead reached 10,000 wishlists on Steam.

I’ve been staring at that number for a little while, trying to figure out what to write.

For some people, 10,000 might just be another statistic on a Steam dashboard.

For me, it means a lot more.

When I started working on Not Quite Dead, I had an idea for the survival game I wanted to make and a long list of things I wanted players to be able to experience. Since then, there have been countless hours of development, bugs that seemed impossible to fix, systems rebuilt more than once, late nights, moments of frustration, and plenty of moments where I wondered how far the game could actually go.

And through all of that, I kept watching one number:

the wishlists.

I had this personal goal in my head for a long time:

10,000 wishlists.

It felt far away at first.

Then it slowly became possible.

5,000.

6,000.

7,000.

8,000.

9,000...

And now we're here.

10,000. ❤️

That means 10,000 people saw Not Quite Dead and thought:

“I want to keep an eye on this.”

And that's honestly a pretty incredible feeling.

Every wishlist, every person who played the demo or Playtest, every bug report, every YouTube video, every comment, every Discord message, and everyone who simply told a friend about the game helped get it here.

There is still work to do.

I'm still fixing bugs, improving multiplayer, polishing the world, improving systems like the trader, working on localization, balancing gameplay, and trying to make the game better every single day.

Not Quite Dead isn't finished evolving.

But today I wanted to stop for a moment and appreciate this milestone instead of immediately opening Unreal Engine and finding the next Blueprint to fix. 😅

Seriously...

Thank you.

Thank you for giving this game a chance.

Thank you for following its development.

Thank you for sticking around through the Playtests and updates.

And thank you for helping Not Quite Dead reach something that was genuinely very important to me.

10,000 wishlists achieved.

Now let's see how much further we can take this. ❤️

See you out there, survivors.

— VOID Studio

More from Not Quite Dead: Open World Survival

Other announcements

All events
Major update12 Sep 2026Development Update : Randomized Weapons, Thai & Arabic Support!Hey survivors! Another update is coming to Not Quite Dead , with a new weapon loot system and two additional supported languages! 🔫 Randomized Weapon Stats Finding the same weapon twice can now actually matter. Standard firearms can now appear with different hidden quality variants, changing their Damage and, where applicable, Critical Chance . For example, you may find two M4s: M4 #1 · Lower…Not Quite Dead: Open WGame update10 Sep 2026Fix GuardianFix the death of guardian.Not Quite Dead: Open WGame update10 Sep 2026Small Development Update : Keybind Fixes & Ukrainian LanguageHey survivors! A small but useful update is coming to Not Quite Dead . Keybinding Improvements I’m fixing an issue where rebinding the movement keys from WASD to the Arrow Keys could make the character move diagonally or incorrectly. The goal is simple: any movement key you choose should behave exactly as expected. Ukrainian Localization Ukrainian has now been added to the language selection. I…