
Hey everyone!
I just uploaded a new video because I wanted to take a moment to say thank you.
Not Quite Dead has now passed 29,000 wishlists on Steam, and I’m honestly incredibly happy and grateful for all the support.
The last few days have been mostly focused on bug fixing, multiplayer testing, translations, inventory issues, difficulty balancing, item drops, vehicles, zombies, UI fixes, and general polishing before release.
Some of the recent fixes include:
Multiplayer Inventory Sort issues
Client item drop replication
Zombie damage with the new difficulty system
Vehicle fuel issues
Harvesting audio in multiplayer
Zombie navigation
Season Rewards UI
Bow crosshair
Floating objects
Various translation fixes
And many more smaller fixes
The game is releasing in Early Access, so I know there will still be things to improve and probably some bugs that only show up once thousands of different players start playing.
I will be on Discord during launch, reading reports and trying to fix important problems as quickly as possible.
If you find a bug, translation issue, multiplayer problem, or anything strange, please send me:
A screenshot or video if possible
What you were doing when it happened
Whether you were Host or Client in multiplayer
That information helps me reproduce and fix problems much faster.
Thank you to everyone who has:
Wishlisted the game
Played the Playtest
Reported bugs
Made videos
Joined the Discord
Shared the game with friends
It really means a lot to me. ❤️
You can watch the new video below.
We’re almost there. See you on release day!
VOID Studio