Status
SteamPeaks
ChartsSalesUpcomingPatchesEventsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
EventsSteam's own events and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesEventsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Not Quite Dead: Open World SurvivalEventsNot Quite Dead — What to Expect in Early Access
Community

Not Quite Dead — What to Expect in Early Access

Not Quite Dead: Open World Survival · published 10 Aug 2026, 16:32 UTC

All eventsPlayers around this dateRead on Steam

Hello survivors!

Not Quite Dead is getting very close to its Early Access release, so I wanted to give everyone a proper overview of what the game has become and what you can expect at launch.

Over the past months, the game has grown far beyond its original survival prototype. The main gameplay systems are now in place, the introductory questline is complete, multiplayer systems have received a lot of work, and the world is finally starting to feel like a real place to survive and explore.

Survive Your Way

Not Quite Dead is an open-world survival game where you can explore alone or with friends, gather resources, craft equipment, build a base, fight infected creatures, use vehicles and gradually push into more dangerous areas of the island.

At Early Access launch, the game includes:

  • Solo and co-op survival with (permadeath or not)

  • Gathering and crafting

  • Base building

  • Large inventory and equipment system

  • Weapon durability and repairs

  • Weapon upgrades from U1 to U6

  • Cars, boats and helicopters

  • Vehicle storage, fuel and repairs

  • Traders and an economy

  • Cooking and processing stations

  • Temperature and heat-source mechanics

  • Radiation zones and Gas Masks

  • Multiple enemy types and dangerous areas

  • World infestation events with shared rewards

  • Co-op pings and teammate map markers

  • Persistent manual Big Map waypoints

  • An introductory quest progression

  • Bunker-style dungeon exploration

  • An optional Permadeath mode

  • A full faction reputation and reward system

  • Support for multiple languages

Factions

Three survivor factions are being introduced across the island.

Players can find their representatives, collect Faction Tokens, donate them and build reputation independently with each faction.

Each faction has five reward tiers:

250 → 750 → 2,000 → 5,000 → 10,000 Tokens

Rewards include supplies, Weapon Parts, weapon components, blueprints and upgraded weapons.

Faction progress is personal to each player in co-op and is saved with your current survivor.

Bunkers and Dangerous Locations

Bunkers are becoming some of the more dangerous dungeon-style locations in the game.

You may need radiation protection, weapons, healing supplies and proper preparation before entering them.

Some bunkers begin without electricity, requiring players to locate a power box and restore power before fully exploring the facility.

These locations are intended to contain better loot, environmental storytelling and reasons to return to the more dangerous parts of the island.

A Guided Beginning, Then Freedom

The beginning of the game now teaches the major survival mechanics before letting the player loose on the island.

You will learn how to gather resources, craft tools and a backpack, trade, use vehicles, find weapons, survive radiation, raid dangerous locations and eventually enter your first bunker.

After that, where you go is up to you.

Build a base. Hunt for better weapons. Complete infestations. Support factions. Explore contaminated locations. Search for vehicles. Take a boat somewhere you probably shouldn't. :)

The Map — Around 75% Complete

I also want to be transparent about the state of the world.

The main map is currently around 75% complete.

A large portion of the island is already built and playable, with towns, roads, military locations, industrial areas, radiation zones, faction locations, points of interest and exploration areas.

However, I still have parts of the island that I want to expand, improve and populate with additional content.

Rather than delaying the game until every last corner of the world is finished, I want to continue building those remaining areas during Early Access.

That means Early Access will allow the world to continue growing with new locations, additional bunker areas, points of interest and other content as development continues.

The goal isn't simply to make the map bigger — it's to make the remaining areas worth exploring.

What Happens During Early Access?

The core game is now largely in place, so my focus during Early Access will shift toward polish, balancing, bug fixing and expanding existing content, rather than constantly introducing completely new systems.

Expect continued work on the remaining map, additional locations and bunkers, balancing, performance, multiplayer stability, quality-of-life improvements and content based on player feedback.

There are also features that I would rather develop carefully after launch, such as additional survivor save slots, more difficulty options and further faction/content expansion.

Almost There

There has been an enormous amount of development behind Not Quite Dead, especially over the last few months.

The game now has survival, building, vehicles, multiplayer, progression, quests, factions, world events, bunkers, radiation, weapon upgrades and a large open world all working together.

There will always be more I want to add — that's the dangerous part of making a survival game. :)

But the goal now is clear:

Polish it. Test it. Release it. Then keep building it together during Early Access.

Thank you to everyone who has followed the project, played the tests, wishlisted the game and sent feedback.

We're getting very close.

See you on the island.

More from Not Quite Dead: Open World Survival

Other announcements

All events
Major update12 Sep 2026Development Update : Randomized Weapons, Thai & Arabic Support!Hey survivors! Another update is coming to Not Quite Dead , with a new weapon loot system and two additional supported languages! 🔫 Randomized Weapon Stats Finding the same weapon twice can now actually matter. Standard firearms can now appear with different hidden quality variants, changing their Damage and, where applicable, Critical Chance . For example, you may find two M4s: M4 #1 · Lower…Not Quite Dead: Open WGame update10 Sep 2026Fix GuardianFix the death of guardian.Not Quite Dead: Open WGame update10 Sep 2026Small Development Update : Keybind Fixes & Ukrainian LanguageHey survivors! A small but useful update is coming to Not Quite Dead . Keybinding Improvements I’m fixing an issue where rebinding the movement keys from WASD to the Arrow Keys could make the character move diagonally or incorrectly. The goal is simple: any movement key you choose should behave exactly as expected. Ukrainian Localization Ukrainian has now been added to the language selection. I…