VertalStrike
Last seen
0Sampled 4 hours ago · not a live figure
—of peak
All-time peak
010 Sep 2026
Last seen
0Sampled 4 hours ago · not a live figure
All-time peak
010 Sep 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Game update | Update 3.2.1 — Sharp on Every Screen Display · Fixed blurry rendering on scaled HiDPI desktops (Linux especially) — the game now starts at the largest real display mode instead of the compositor's scaled-down logical size. · New in Settings → Video: RESOLUTION and DISPLAY MODE (fullscreen / borderless / windowed) controls. Your choice is remembered. Achievements · Expanded from 5 to 21 — career tiers for kills, score, play time an… | 24903448 | |
| Game update | Update 3.2.0 — Now in 9 Languages Localization · The entire interface — menus, inventory, shop, barracks, missions, settings, scoreboard and match results — is now available in 9 languages: English, 简体中文, Русский, Deutsch, Français, Español, Português (BR), Polski and Türkçe. · Switch languages any time in Settings → Accessibility · UI. The menu rebuilds on the spot; no restart needed. · 中文玩家:完整的简体中文界面已经上线——在设置中切换语言即可。感谢提出这个建议的… | 24894311 | |
| Game update | Update 3.1.0 — Steam Achievements Achievements · Five Steam achievements are live: First Deploy, Century (100 kills), Ten Thousand (10,000 score), Veteran (10 hours played) and Captain (top rank). Progress you already have counts — long-time players unlock theirs on the first login after updating. Menu · The home screen now shows how many operators are online before you queue. · The deploy panel has been rebalanced — the DEPLOY… | 24892805 | |
| Game update | 3.0.1 - Progression that keeps going Progression · Weapon unlocks were all packed into levels 3, 8 and 15, so about 58 kills cleared the entire catalogue and the remaining 63 levels handed out nothing. Unlocks now run from level 2 to level 62. · Every weapon can still be bought, and every price is now set to half the grind to its own unlock level. Buying a weapon means having it at half the wait, instead of paying for something th… | 24795041 | |
| Major update | Update 3.0 — Everything you see, rebuilt The lobby is a room now The menu scene used to ship with a camera, the interface, and nothing else, so every screen was drawn on a flat grey slab. There is a set behind the interface now: a floor with a pool of light where the operator stands, a backdrop far enough away that the frame ends in a surface, light shafts angled through the dark, and haze along the ground. He is not a photograph eith… | — | |
| Game update | Patch 2.2.13 — The end of a match looks like the game The end of a match looks like the game now When a match ended you got two pieces of interface that had nothing to do with each other, or with the rest of the game: a banner across the top in a different typeface, the countdown to the lobby floating loose at the bottom of the screen, and a summary panel below it in a different orange. It is one card now, in the same typeface and the same colours… | — | |
| Game update | Patch 2.2.12 — The operator moves, and stands in a room The operator moves He did not before. The idle he was given is a humanoid clip - it carries muscle curves, not per-bone curves - and the component playing it could only read the second kind, so he stood perfectly still while the menus were built around him. He breathes, shifts and settles now. And he stands somewhere The menu scene shipped with a camera, the interface and nothing else, so every… | — | |
| Game update | Patch 2.2.11 — A lobby with a room behind it, and a shop that shows the guns The lobby has somewhere to be The menu scene contained a camera, the interface, and nothing else, so every screen was drawn on a flat grey slab. There is a room behind it now: an operator standing in the profile column, three lights, and embers drifting up through the dark. The surfaces the interface is made of went from blue-grey to neutral, and the warmth comes from the lighting instead - whi… | — | |
| Game update | Patch 2.2.10 — You can see how the match ended, and who killed you Patch 2.2.10 — You can see how the match ended, and who killed you The end of a match is visible again When the clock ran out the match simply stopped. You were left standing in the map with the timer on 00:00, never told who won or what you earned, while the coins were awarded silently in the background. The end-of-match summary is back. So is the kill camera — the panel naming who killed you,… | — | |
| Game update | Patch 2.2.8 — Antialiasing, lighting and shadows that finally do what they were Patch 2.2.8 — Antialiasing, lighting and shadows that finally do what they were told Most of this patch is not new work. It is settings and systems that were already in the game, already switched on, and never actually reached the screen. Antialiasing · The antialiasing option never applied. The menu stored the position you picked in the list and handed that number straight to the renderer as a… | — | |
| Game update | Patch 2.2.5 — Your progress is safe now Progress protection · Quest counters, battle pass XP and clan membership were tracked under an identity that could momentarily change mid-session — progress could silently land in the void, and quests could even lose the match you just played. All progression now uses one stable identity per session. · Creating a clan charges gold only after your clan is safely saved. If saving fails, you keep… | 24050698 | |
| Game update | Patch 2.2.4 — Your loadout finally sticks Loadout · Fixed the long-standing bug where the weapon you equipped in the lobby could silently revert to your class default in a match. Loadout picks are now stored under a stable player identity and are never wiped by temporary validation states. · The shop and the inventory now only offer weapons that can actually be carried into a match. Scoreboard & HUD · The Tab scoreboard got a full rede… | 24050039 | |
| Game update | Patch 2.2.3 — Team Scores, Spawn Fixes & Dynamic Shadows Scoreboard & HUD · Team scores are now shown in the top HUD capsule in team modes — your team on the left, enemy on the right. No more guessing who's winning. · Ammo counter shows your real reserve ammo and correctly hides when you pull out a melee weapon. Grenades show their count. · Crosshair got a subtle dark outline — it no longer disappears against bright skies and snow. · Fixed clipped la… | 23701403 | |
| Game update | Patch 2.2.2 — HUD Redesign · New Scoreboard · Combat Feel The biggest UI pass since launch. Everything you see during a match got cleaner, sharper, and more readable. HUD chips (HEALTH / AMMO) · Brand-new dark chips with gold accent stripe, big readable numbers · HEALTH bottom-left: HP color shifts gold → orange → red as you take damage · AMMO bottom-right: current bullets on left, reserve on right, no more text overlap Tab scoreboard — fully redesign… | 23126560 | |
| Major update | Patch 2.2.0 — Lobby Overhaul · New Map Art · Lighting Rework Operators — The biggest visual upgrade since launch is live. The whole front of the game has been redrawn. New lobby. New map art. New weapon presentation. Better lighting on every map. Faster, smoother, sharper across the board. What's new: — Brand new lobby UI across every screen — Home, Servers, Host, Inventory, Shop, Barracks, Quests, Settings — Custom hero artwork for all 16 weapons (9 pri… | — | |
| Game update | Patch 2026-04-18 — Shop Weapon Gating + Stability Fixes Thanks everyone playing Vertal Strike! This patch fixes a few issues spotted during the launch window. Fixed · Shop weapons now unlock properly. Until today, every player could equip any shop weapon even without buying it — that was our bug, not intended. Shop weapons now unlock either by coin purchase or by reaching the required player level (Level 3 for starter weapons, Level 8 for mid-tier,… | — | |
| Major update | NEW MAP & NEW WEAPONS Hey everyone! I’m really happy to share a new update with you today — we’ve added both a new map and some new weapons into the game! First of all, we introduced a new map called Cartoon City . It’s a low-poly city environment inspired by Megapolis, but this version is designed to be a bit smaller and more compact. The idea behind it was to create faster and more intense matches, where you’re no… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.