On SteamNotes only · this build shipped before we watched the app
Progression
Weapon unlocks were all packed into levels 3, 8 and 15, so about 58 kills cleared the entire catalogue and the remaining 63 levels handed out nothing. Unlocks now run from level 2 to level 62.
Every weapon can still be bought, and every price is now set to half the grind to its own unlock level. Buying a weapon means having it at half the wait, instead of paying for something the level track was about to give you anyway.
Match rewards pay one coin per point of score, so a kill is worth roughly 10 gold.
Nothing was taken away. The first time you sign in, every weapon your old unlock level had given you is added to your account for free.
Store
The store no longer offers weapons you already own. It had been charging full price for weapons the loadout unlocked for free.
Clicking a weapon opens its details instead of instantly spending your gold. Purchases now happen on a BUY button with the price written on it.
Locked weapons show the level they arrive at, so a price is not the only number on the card.
Fixes
Battle pass coin rewards were larger than the server would accept, so claiming one silently did nothing and left the tier unclaimed. They now grant a sensible amount and actually arrive.
The in-match score plate is readable against bright skies, and both teams now read with the same contrast.
Host lobby: round timer, score limit and friendly fire are adjustable instead of only looking that way.
Menu music fades in properly instead of taking over a minute to become audible.
Ultrawide displays no longer overlap text on the home and barracks screens.