3.0.1 - Progression that keeps going

VertalStrike · build 24795041 · published

On SteamNotes only · this build shipped before we watched the app

Progression

  • Weapon unlocks were all packed into levels 3, 8 and 15, so about 58 kills cleared the entire catalogue and the remaining 63 levels handed out nothing. Unlocks now run from level 2 to level 62.
  • Every weapon can still be bought, and every price is now set to half the grind to its own unlock level. Buying a weapon means having it at half the wait, instead of paying for something the level track was about to give you anyway.
  • Match rewards pay one coin per point of score, so a kill is worth roughly 10 gold.
  • Nothing was taken away. The first time you sign in, every weapon your old unlock level had given you is added to your account for free.

Store

  • The store no longer offers weapons you already own. It had been charging full price for weapons the loadout unlocked for free.
  • Clicking a weapon opens its details instead of instantly spending your gold. Purchases now happen on a BUY button with the price written on it.
  • Locked weapons show the level they arrive at, so a price is not the only number on the card.

Fixes

  • Battle pass coin rewards were larger than the server would accept, so claiming one silently did nothing and left the tier unclaimed. They now grant a sensible amount and actually arrive.
  • The in-match score plate is readable against bright skies, and both teams now read with the same contrast.
  • Host lobby: round timer, score limit and friendly fire are adjustable instead of only looking that way.
  • Menu music fades in properly instead of taking over a minute to become audible.
  • Ultrawide displays no longer overlap text on the home and barracks screens.
3.0.1 - Progression that keeps going · VertalStrike build 24795041 · SteamPeaks