Patch 2.2.3 — Team Scores, Spawn Fixes & Dynamic Shadows

VertalStrike · build 23701403 · published

On SteamNotes only · this build shipped before we watched the app

Scoreboard & HUD

  • Team scores are now shown in the top HUD capsule in team modes — your team on the left, enemy on the right. No more guessing who's winning.
  • Ammo counter shows your real reserve ammo and correctly hides when you pull out a melee weapon. Grenades show their count.
  • Crosshair got a subtle dark outline — it no longer disappears against bright skies and snow.
  • Fixed clipped labels across the HUD (RESERVE, KILLS, HEADSHOTS, kill banner).
  • Scoreboard no longer shows internal account suffixes in player names.

Spawns

  • Fixed getting stuck inside rocks or props right after spawning. Spawn positions are now validated at spawn time on every map.
  • Relocated several bad spawn points across Fantasy Arena, Tropical City, Farm and Megapolis.
  • Bots no longer spawn inside players or each other.

Visuals

  • Dynamic shadows now reach across the whole battlefield on every map — trees, buildings and vehicles cast proper shadows instead of cutting off a few meters away.
  • Fixed jagged shadow artifacts on rooftops.
  • Grenades leave a clean tapered trail instead of a solid white bar.
  • Character cel-shading pass with crisp silhouette outlines, plus a warmer sun tune per map.

Bots

  • Bots no longer body-block your camera — they keep their distance and fade out when pressed against your view.
  • Fixed bots getting stuck on Farm (full navigation rebake plus spawn fixes).

Lobby & Quick Play

  • Quick Play now respects your selected game mode and the featured map — Deploy delivers exactly what it promises.
  • Your profile card now always shows your real name and live connection status, with automatic reconnect when offline.
  • Big lobby polish pass: clickable weapon rows, scroll indicators, shop fixes, no more duplicate weapons in the armory, dozens of layout fixes.
  • Redesigned in-match pause menu and Tab scoreboard.

Stability

  • Hit feedback pass: camera kick and impact effects on kills.
  • Many small fixes across both maps and UI.