Fixed the long-standing bug where the weapon you equipped in the lobby could silently revert to your class default in a match. Loadout picks are now stored under a stable player identity and are never wiped by temporary validation states.
The shop and the inventory now only offer weapons that can actually be carried into a match.
Scoreboard & HUD
The Tab scoreboard got a full redesign: a frosted-glass panel that blurs the world behind it, sizes itself to the player count, and no longer paints a huge black box over the action.
Player nameplates no longer bleed through the scoreboard.
The timer capsule and the kills/health/ammo chips hide while the scoreboard is open — its header already shows mode, time and team score.