Loadout
- Grenades and launchers have their own LETHAL tab in the armory. Frag, Molotov, Shrapnel, Thumper and Scatter are picked there, separately from your knife.
- MELEE is blades only now. A grenade you had equipped moves across to LETHAL by itself, and so does a launcher you were running as your primary — nothing you own is lost.
- Grenade details read honestly: anti-personnel, thrown, with the real reload time instead of rifle figures.
- PRIMARY lists shotguns among its upcoming unlocks again, and the home screen names the knife you actually carry.
Fixes from players running the build
- "No Internet Connection" on a machine that is online. The game checked connectivity by fetching google.com and treated anything else as offline, so anyone whose network does not serve Google never got past it. It asks our own service now.
- Resolution switching. Choosing a resolution and then a display mode wrote the old resolution back over the new one, so your choice came back undone. Switching to WINDOWED reused the fullscreen size and made a window bigger than the desktop. And every launch re-applied the resolution whether it needed to or not.
- APPLY turned a sharp picture soft. It handed the resolution to a second, older system that read a setting this menu never writes, and dropped you to whatever that pointed at.
Store and accounts
- Weapon prices are enforced by the server. The shop charges the listed price, and refuses a purchase the wallet cannot cover.
- Steam sign-in is verified with a Steam session ticket.
- Failed sign-in attempts are rate limited instead of sign-ins, so nobody can lock you out of your own account by guessing at it.
- Coin rewards are written under a lock, so two arriving together can no longer erase each other.
All nine languages updated. If something reads wrong or plays wrong, the Community Hub is read — the last four updates started there.