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VertalStrikeNewsPatch 2.2.11 — A lobby with a room behind it, and a shop that shows the guns
Game update

Patch 2.2.11 — A lobby with a room behind it, and a shop that shows the guns

VertalStrike · published 15 Aug 2026, 15:41 UTC

All newsPlayers around this dateRead on Steam

The lobby has somewhere to be


The menu scene contained a camera, the interface, and nothing else, so every screen was drawn on a flat grey slab. There is a room behind it now: an operator standing in the profile column, three lights, and embers drifting up through the dark. The surfaces the interface is made of went from blue-grey to neutral, and the warmth comes from the lighting instead - which is the difference between a game menu and an admin panel.

The shop shows what you are buying


The weapons catalogue was four columns of text - item, stats, price, status - which is a list of products rather than a shop. It is a grid of tiles now, each with the weapon's render, its class and damage, and a rarity that comes from what it costs.

One thing worth saying plainly: FRAG, MOLOTOV and THUMPER were being sold under a picture of an assault rifle, because anything without its own render fell back to a generic one. Grenades and launchers say what they are instead. A missing picture is better than the wrong one.

Text that was drawing outside its own box


Thirty-four of them, across every screen. The worst was on the Battle Pass, where the next-reward strip was sized as a fraction of a card too short to hold it, so the label ended up lying across a stray gold line. The same fault was hiding tier numbers, the class watermark in the armory, and the values on the barracks stat cards.

  • Page titles on all eight screens had a line box shorter than the line
  • Chip widths were estimated from character count, which only works for a monospaced font
  • The filter row and the barracks tabs ignored their own widths and sat at unrelated intervals

One thing leads on each screen


Every panel was built identically, down to the same gold stroke along the top, so a screen with four of them had four things all claiming to be the most important. Now one card per screen carries that stroke - the map on Home, the season track on Quests, the career card in Barracks - and reference blocks like the system status list dropped their panel entirely.

The menus move


Screens now arrive with their blocks rising and fading in rather than appearing whole. Reduce Motion in Settings turns it off.

Also

  • Host Room listed the same six settings three times over; the duplicate ribbon is gone and the buttons sit under the form instead of at the bottom of the screen
  • Settings rows floated 92px apart because the card and the row spacing were computed from different numbers
  • Cards on Quests, Host and Settings are the height of what is in them instead of leaving empty panel below

This one is presentation only - nothing about gameplay, matchmaking or progression changed.

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