VertalStrike · published

When the clock ran out the match simply stopped. You were left standing in the map with the timer on 00:00, never told who won or what you earned, while the coins were awarded silently in the background. The end-of-match summary is back.
So is the kill camera — the panel naming who killed you, with which weapon, and how long until you respawn. It had been drawing nothing at all.
The 2.2.8 notes said post-processing was fixed. It was not. It threw an error on every single frame, and 2.2.9 quietened that by skipping the whole stack rather than running it. Ambient occlusion, colour grading and the vignette are rendering now for the first time in any released build. Every lighting and saturation value had been chosen against a stack nobody had ever seen applied, so they were all re-tuned against the real thing.
The mix was running past full scale and gunfire was audibly crunching. It no longer clips.
294 MB down to 181 MB, and the installed game from 765 MB to 495 MB, without touching the textures you actually look at. The scope dial numbers and camo detail are unchanged.
Neither of those got a post here, so briefly. 2.2.7 put settings in the pause menu, made the kill feed readable, coloured the score bar by team, and got bots moving on the small maps. 2.2.9 stopped surfaces the sun does not reach from rendering pure black on five maps, and fixed Cartoon City dropping you 199 m outside the city on an empty plane.