Letters Of Marque Playtest
Playing now
0+0 vs. yesterday
0.0%of peak
All-time peak
412 Sep 2026
Playing now
0+0 vs. yesterday
All-time peak
412 Sep 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Game update | v0.5 hotfix - Fixed an issue where the launcher selected the wrong backend for certain GPUs, leading to much worse performance. This applies to the 16xx (ie 1660 + 1650) series of GPUs, which need to use the vulkan backend to run acceptably | — | |
| Game update | v0.5.15 - Balancing Repairs - Cannon reload penalty while repairing has been increased to 100% from 50% - Repair amounts have been decreased from 50%/25% side/centre to 35%/20% - Disabled collision on the connie's nets - Hull rep causes leaks to be fixed faster - Lighting tweaks. The game should look a lot better with sdfgi disabled - Adjusted ship sinking calculation so that ship death roll is determined by the side heal… | — | |
| Game update | v0.5.14 - Added a setting to disable shadows. This may help with crashes on 5xxx series AMD GPUs - Added shadow quality settings - Added bindings to activate repairs on a controller - Made the key rebinding flow less insane and terrible, users should find it difficult to accidentally rebind keys now - Allowed the user to bind the mouse scroll wheel | — | |
| Game update | v0.5.13 - Repairs are in! - Added repairs Stats: 50% of side armour, and 25% of the central structure will be repaired. All repairs progress in parallel and independently. There is no initial repair cooldown Repair length: 3.5 minutes Time between repairs: 15 minutes (includes repair length) Cannon reload time: 1.5x Yard turn speed: 0.5x Sail change speed: 0.7x All stats and balancing are open to change and rebalancing,… | — | |
| Game update | v0.5.12 - Double shot - Added double shot The goal here is to provide a tool that rewards planning, rather than being a flat DPS boost that's mandatory at close range. Double shot has 20% higher damage, but 30% higher reload times, as well as shorter range and higher dispersion The numbers and implementation are open to rework - Fixed the water looking very jittery when running at roughly 50fps or less | — | |
| Game update | v0.5.9 - v0.5.11 - Performance! This is a rollup of the patchnotes for several updates v0.5.9 - Adjusted the AI aim point for where it fires its guns, to better avoid waves v0.5.10 - Increased stern armour, as its a bit squishy after the stern hit detection fix v0.5.11 - Performance! - Redid the water rendering and turned on separate thread rendering for godot. This is super experimental, but should significantly improve perf… | — | |
| Game update | v0.5.8 - Groups, and compass work Features: - Added groups. Grouping up lets you get pulled into fights vs AI, and in the future will have an impact on attacking restrictions - Added a compass scaler - Added a setting for cardinal or degrees compass Fixes - Fixed not being able to initiate dms with clicked friendlies on the world map - Fixed the wind shift icon location - Temporarily disabled UI scaling for text rendered in the… | — | |
| Game update | v0.5.7 - Compass, bow rakes, and more minor improvements Balance: - Doubled bow HP now that bow hit detection actually works. Bow hp is now 4x stern hp - Marginally increased bow thickness (note: if you played an old patch, this is still way easier to hit than it was in the past) Features: - Added a compass - AI in fights now have numbered names, to make them easier to distinguish \o/ - Cannon shots fired from point blank range (2 meters) now have in… | — | |
| Game update | v0.5.6 - fixed shift zoom Hitting left shift should now work again as expected. It looks like the update to godot 4.7.2 broke the left shift key sometimes, so I've rewritten the LoM's input system to work around this. Fun! | — | |
| Game update | v0.5.5 - Many more fixes Major: - The hit detection for bow rakes has been reworked, which should alleviate many of the current problems Minor: - Fix some mesh problems with the vanguard - Fixed battle damage accidentally visually persisting into the overworld. It may intentionally persist visually in the future for fun/memes - Fixes to the chat workflow, including persistence, and less automatic window shuffling - Lig… | — | |
| Game update | v0.5.4 - More fixes, more work Major Changes: - Ships now load in asynchronously. This is the first half of the technical work for being able to spawn boats in the overworld without stuttering terribly. This is a major change and is likely to cause crashes and errors, so please let me know if you find anything, or notice anything strange, and I'll fix it ASAP - This also makes leaving port, and joining battles much faster Mi… | — | |
| Game update | v0.5.3 - Fixed the whooshing sound effect | — | |
| Game update | v0.5.2 - Fix all the things! The will be one more major fix patch after this, before the game returns back to content development Major: - Updated to godot 4.7 - this may fix or break things, please let me know if you notice anything major Changes: - Ships now list more - Some AI now attempt bow rakes - The reload indicator is more sane - Split minimum enforced spacing for friendlies and hostiles. You can spawn closer to f… | — | |
| Game update | v0.5.1 - Performance Line Go Up, part 1 This is the first in a two part update to to resolve a number of technical issues, prior to the arrival of content Optimisations: - Tree rendering has a lower drawcall overhead - Cannons and cannon blocks have a lower drawcall overhead - Cannon blocks are now hidden at distance - Optimised the gorgo significantly - Optimised the constitution - Improved performance when moving the mouse with hig… | — | |
| In-game event | v0.5.0 - The NPCs now fight back Major Features: - The AI now fights back - Added a variety of AI and group sizes to the world to test the AI - Added input remapping - Added controller support to battles. There will not be controller support in port. Partial overworld support may come later - Added an extra step to the game's launching process to automatically detect your GPU and boot up the game with the correct rendering bac… | 24267029 | |
| Game update | v0.4.12 - minor fixes - Right click -> sell from the warehouse now defaults to selling a whole stack - Right click -> sell from the warehouse now refreshes the market while open, so that it doesn't incorrectly tell you there are no items available for sale | — | |
| Game update | v0.4.11 - Bugfixes Minor Features: - The active gun count now takes into account flooding, and goes blue if some guns can't fire due to being underwater - Usernames are now put through the steam filtering gauntlet - Added the ability for me to rename people on the server as an anti abuse measure - Added a setting to adjust the transparency of tag/port/join circles - Accidentally made boats load faster. This signi… | — | |
| Game update | v0.4.9 - Port UI improvements This update focuses primarily on improving the market, and crafting UI. The next update will focus on implementing enemy boat behaviour New Features: - Major overhaul of the market UI - Major overhaul of the crafting UI - The market now refreshes items automatically (including in the crafting menu) - Implemented a minimum brokerage fee to prevent future contract spam - Improved crash handling i… | — | |
| Game update | v0.4.8 - hotfix Fixed a critical issue where the water could become desynced from the server | — | |
| Game update | v0.4.6 - Performance improvements for big fights - Significant performance and stuttering fixes - Fixed a case where wind shadowing could be negative - Boats now do the wavey thing in dock - Added the kingdom of holland flag - Crafting window now correctly pops over whatever you're doing - Made ship modifications available for sale by default - The ship equipment menu now purchases items, instead of crafting them - Added ireland - Possible cr… | — | |
| Game update | v0.4.4 Waves: - Lowered the wave frequency slightly - Slightly increased ship mass in the vertical direction, to cause them to jiggle less The above two changes should improve aiming stability Performance: - Potentially major performance improvements in fights with multiple players - Improved performance in the overworld with lots of players Bugfixes: - Fixed an important issue where the tops of masts… | — | |
| Game update | v0.4.2 - Graphics settings Major Features - Added more graphics settings to help with performance, including edge smoothing and global illumination (SDFGI/SSIL) Minor Features - Added waves to ports - Fixed some minor flag visual issues during warmup relating to the wind | — | |
| Game update | v0.4.1 Bugfixes - Reduced sea crazyness - Fixed ships not having physics in warmup - Fixed wind shift icon - Added a toggle to disable reflections | — | |
| In-game event | v0.4.0 - Water physics! Major Features: - There are now waves in battles and the overworld Minor Changes: - The way cannonballs skip off the water is now more physically accurate - Snuck in a crab - Redid some cannon <-> water effects Wind shifts were feeling not impactful enough: - Wind shifts are now significantly larger on average, with a minimum shift of 40 degrees (up from 20) - Wind shifts now take 4 minutes on… | 23583275 | |
| Game update | v0.3.3 - Fix not being able to leave a fight when all hostiles are sunk - Fix crash on reconnect to a battle - Fixed the game not outputting crash data | — | |
| Game update | v0.3.2 - Possible crash + water corruption fix - Flags now have the correct orientation, and transparency again - Fixed a possible major cause of water corruption, and game crashes | — | |
| Game update | v0.3.0 - Collisions and Window Shadowing Read more about this blogpost over on patreon Letters of Marque: Collisions and wind shadowing Major Features - Boat Collisions - Wind Shadowing Minor Features - Boats now pitch slightly when sailing - Improved the look of sails - Changed the F-keys binding for 3rd person + freecam to F6/7 to avoid conflicting with the first person deck disabling controls - Significantly reduced client delay be… | — | |
| In-game event | v2.0.12 - The Only Good Bug Is A Squashed Bug Here's the development log describing this update in more detail: Highlights: - Added a scoreboard - Added unicode support (support for other non ascii languages in the text chat box) - New players are now started off in dock Minor Features - the font can now be scaled up in the ui - You can now hold w/s to increase and decrease sails, as a setting - added freelook bound to lalt, with a swappin… | 22912446 | |
| Game update | v2.0.11 - Reducing the network bandwidth This update is slightly experimental, and significantly reduces the network bandwidth to run a battle to roughly 1/10th of what was required previously. Please let me know if you find any unusual bugs! | — | |
| Game update | v2.0.10 - Aiming rework, manoeuvring improvements, and many many bugfixes Major changes: - The way aiming works has been majorly improved. The new aiming scheme should make a huge improvement at close ranges, but it affects all distances. Feedback on this would be great - Added steam chat filtering. The game now requires steam to work correctly Bugfixes: - fix the quit button when not connected to the server - potential fix to wind going crazy at the end of a fight,… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.