Major:
- The hit detection for bow rakes has been reworked, which should alleviate many of the current problems
Minor:
- Fix some mesh problems with the vanguard
- Fixed battle damage accidentally visually persisting into the overworld. It may intentionally persist visually in the future for fun/memes
- Fixes to the chat workflow, including persistence, and less automatic window shuffling
- Lighting tweaks
- Cannons now get an extra check when being fired at extreme point blank range, to prevent odd issues with them bouncing off the interior. Reworking the penetration rules at point blank range will come with the ballistics rework, so you'll still often bounce
- Added FPS limiter
- Added an option to tweak the SDFGI samples. Generally, leave this at 1 but higher values can slightly improve shadows/lighting
- Fixed aiming geometry remaining attached to boats after a fight ends
- Fixed an issue where cannonballs could spawn within an enemy ship if you're colliding, resulting in incorrect hit detection
- The client/server is now versioned, to stop users with old clients connecting
- Added ship rate count display to overworld fleets
- Added ship rate count display to battles, per-side. This is experimental and may be reverted
Flags:
- Reworked Prussia's flags to make more sense, thanks Valyria
- The Kingdom of Hanover
- Hamburg
- Rostock
- French monarchists (under the bourbon restoration)
Keybinds:
- Added overworld rudder bindings
- You can now delete bindings
- Prevent binding the escape key