Status
SteamPeaks
ChartsSalesUpcomingPatchesEventsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
EventsSteam's own events and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesEventsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Letters Of Marque PlaytestEventsv0.5.1 - Performance Line Go Up, part 1
Game update

v0.5.1 - Performance Line Go Up, part 1

Letters Of Marque Playtest · published 25 Jul 2026, 18:53 UTC

All eventsPlayers around this dateRead on Steam

This is the first in a two part update to to resolve a number of technical issues, prior to the arrival of content

Optimisations:
- Tree rendering has a lower drawcall overhead
- Cannons and cannon blocks have a lower drawcall overhead
- Cannon blocks are now hidden at distance
- Optimised the gorgo significantly
- Optimised the constitution
- Improved performance when moving the mouse with high polling rates
- The game boots up faster (purely incidentally)

This gives about 10-20fps, especially on CPU bound systems

Graphics:
- Fixed the jittery ship rendering in port
- Fixed the jittery ship rendering in the overworld. This is liable to break some things, so please let me know if you find anything (like not being able to click UI items in the world, or ingame markers being wrong)
- Fixed ships listing on death

Gameplay:
- Nerfed bow armour slightly. This isn't a proper bow armour fix yet
- Tweaks to the AI's land evasion

Misc:
- Moved stats into scoreboard
- The ai for testing is now Dutch. The way that NPC factions work will change in the future
- Added a widget to show which ship you have selected in the overworld
- Experimentally cut down the mass of dead ships to 25%. This is to try to work around getting stuck in very bad spots while caught on a sunken ship pressed into the coast with the wind going the wrong direction. Historically I think this is called an 'oops'
- Your ship is no longer invisible when hitting shift in freecam
- Slightly increase structural damage water intake penalty from movement, up to a max of 75% vs 50%
- Leaks are now more severe when moving faster, up to a 50% extra penalty, to emphasise their movement hampering effects

More from Letters Of Marque Playtest

Other announcements

All events
Letters Of Marque PlayGame update10 Sep 2026v0.5.20 - More Fixes- Fixed water when connecting for the first time not syncing up correctly with the physics until a scene change - Fixed some minor foam problems - You can scroll the camera while the scoreboard is active This is now the final set of fixes before I start working on overworld AILetters Of Marque PlayGame update8 Sep 2026v0.5.19 - Crash fix- Fixed a reported random crashLetters Of Marque PlayGame update8 Sep 2026v0.5.18 - Performance updates- There's been a series of patches aimed at improving performance, possibly quite significantly on older hardware, including terrain and model optimisations - Double shot now has a small penetration penalty