The will be one more major fix patch after this, before the game returns back to content development
Major:
- Updated to godot 4.7 - this may fix or break things, please let me know if you notice anything major
Changes:
- Ships now list more
- Some AI now attempt bow rakes
- The reload indicator is more sane
- Split minimum enforced spacing for friendlies and hostiles. You can spawn closer to friends than enemies
- Enforced a small minimum separation from the battle centre when joining a battle
- Made npcs slightly more avoidant of the shoreline
- Wind shifts happen slightly faster (4 -> 3.5 minutes) and occur slightly less frequently (10 -> 12 minutes)
- Experimental new stern hit detection to compensate for the wonky backs of many ships
- Server message timestamp is now localised
- Right click now defocuses windows, to allow for chatting and using the camera
- The AI no longer uses chasers at long range, because its just incredibly annoying
- Made it more obvious how to enable UI scaling
- Updated the water colouring
- Added the ability to disable input devices while rebinding
- Thanks tuberculosis, I've added a special mast update
- Thanks jad, I've reproportioned all the masts and yards to be more realistic
Fixes:
- Fixed a variety of out of place clutter on the constitution's hull
- Minor decal improvements
- The woosh sound of cannonballs missing a boat is now audible from much further away. Its not unlikely you've never heard this as even I forgot it was in the game
- Fixed tree spawning, again
- Fixed decals on the stern being broken. Will need to double check bow
- Fixed an issue where the middle and rear mast could get out of sync
- Fixed sails or inputs from toggling when chat is active, again
- Minor improvements to victory textures
- Made AI behaviour slightly less predictable at close range, especially in a direct chase
- Minor rigging adjustments
Flags:
- US 17* flag
- Dutch east india
- Prussia
- Albania (as ulcinj)