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Letters Of Marque PlaytestEventsv0.4.11 - Bugfixes
Game update

v0.4.11 - Bugfixes

Letters Of Marque Playtest · published 1 Jul 2026, 19:30 UTC

All eventsPlayers around this dateRead on Steam

Minor Features:
- The active gun count now takes into account flooding, and goes blue if some guns can't fire due to being underwater
- Usernames are now put through the steam filtering gauntlet
- Added the ability for me to rename people on the server as an anti abuse measure
- Added a setting to adjust the transparency of tag/port/join circles
- Accidentally made boats load faster. This significantly improves swapping between boats in dock, reduces stuttering on joining fights, leaving port, and when new ships join a battle

Adjustments:
- Turned down the waves by 7%
- Slightly raised the firing aim point to make it more visible in waves. Eventually there'll be a better solution to this
- The sea state should now be more variable. There'll be more work in the future
- You can now turn the sails during warmup

Bugfixes:
- You can no longer attempt to ignore server messages (this would cause the server to disconnect you)
- Fixed some colouring issues on the gorgo
- Fixed a major cause of boats jittering in relatively calm seas. This was due to a snafu in the buoyancy system
- Sails no longer suddenly experience wind after warmup

This cleans out the last set of todo items before work on NPCs starts

More from Letters Of Marque Playtest

Other announcements

All events
Letters Of Marque PlayGame update10 Sep 2026v0.5.20 - More Fixes- Fixed water when connecting for the first time not syncing up correctly with the physics until a scene change - Fixed some minor foam problems - You can scroll the camera while the scoreboard is active This is now the final set of fixes before I start working on overworld AILetters Of Marque PlayGame update8 Sep 2026v0.5.19 - Crash fix- Fixed a reported random crashLetters Of Marque PlayGame update8 Sep 2026v0.5.18 - Performance updates- There's been a series of patches aimed at improving performance, possibly quite significantly on older hardware, including terrain and model optimisations - Double shot now has a small penetration penalty