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Letters Of Marque PlaytestEventsv0.4.0 - Water physics!
In-game event

v0.4.0 - Water physics!

Letters Of Marque Playtest · published 5 Jun 2026, 10:34 UTC · build 23583275

All eventsPlayers around this dateRead on Steam

Major Features:
- There are now waves in battles and the overworld

Minor Changes:
- The way cannonballs skip off the water is now more physically accurate
- Snuck in a crab
- Redid some cannon <-> water effects

Wind shifts were feeling not impactful enough:
- Wind shifts are now significantly larger on average, with a minimum shift of 40 degrees (up from 20)
- Wind shifts now take 4 minutes on average (down from 5) to complete

- Disabled looting inventories in freecam, as it did not work how you would expect at all
- Cannon shot can be heard further
- You can hold w/s in the overworld to change sails
- Added a cannon volume slider
- Fixed some jittery water problems

Bugfixes:
- Fixed stuttering when firing the guns for the first time in combat
- Turn off the aim point when the ui is hidden
- Found a major issue relating to the hit detection classifying bow/stern shots after a boat had performed half a rotation and we will never discuss why
- Fixed an issue related to wind shadowing, and slightly reduced the max distance
- Fix getting phantom assists on teammates
- Made bow rakes slightly more permissive

More from Letters Of Marque Playtest

Other announcements

All events
Letters Of Marque PlayGame update10 Sep 2026v0.5.20 - More Fixes- Fixed water when connecting for the first time not syncing up correctly with the physics until a scene change - Fixed some minor foam problems - You can scroll the camera while the scoreboard is active This is now the final set of fixes before I start working on overworld AILetters Of Marque PlayGame update8 Sep 2026v0.5.19 - Crash fix- Fixed a reported random crashLetters Of Marque PlayGame update8 Sep 2026v0.5.18 - Performance updates- There's been a series of patches aimed at improving performance, possibly quite significantly on older hardware, including terrain and model optimisations - Double shot now has a small penetration penalty