Kim
Playing now
0+0 vs. yesterday
0.0%of peak
All-time peak
6Oct 2016
Playing now
0+0 vs. yesterday
All-time peak
6Oct 2016
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Community | v1.2: End Game Replay Welcome to Kim's second post-launch update! We've made lots of small improvements and optimisations and fixed some minor bugs. The centrepiece is the new end game replay, which let's you relive your epic journey around India and perhaps start to plan a better route for your next run! We wanted to make the end of a game feel climactic and do a better job of summarising your playthrough. When Kim… | — | |
| Community | v1.1: Photo Album Welcome to our first major update! After Kim launched, our designer went to India (as you can see here !) and we all relaxed and started to think about what we might add to Kim in future updates. Each time we finish a new feature, we’ll announce an update, which will also include any balance changes and little improvements we’ve made along the way. The centrepiece of v1.1 is an album showing th… | — | |
| Community | FULL LAUNCH! Kim is officially complete! Our little team has been working on it together for nearly two years. It's been a fantastic project and we are very grateful to everyone, who has supported us along the way by buying the game or spreading the word - we couldn't have done it without you! This update is focused on tying up loose ends and making little improvements to streamline the experience. We’ve be… | — | |
| Community | Update #13: Launching October 24th! Like the brave men and women of Starship Troopers , we’ve been on the front lines squashing bugs for humans everywhere. Onward to victory and full launch, which will be on October 24th! For now, we have stuck our heads above the parapet to share our final pre-launch update. It’s an avalanche of polish, fixes and balance tweaks, all detailed below, and there will be more of these creeping in via… | — | |
| Community | Update #12: Sound Judgement As Update 12 pulls in, you will hear it getting louder because it now has 3D sounds! We’ve made a number of improvements to the game’s audio system and assets; as you explore India, creatures and objects play sounds at a volume based on Kim’s changing distance from them. We’ve also been polishing level icons, which now appear as Kim arrives in a level and animate when clicked, and rebalancing h… | — | |
| Community | Update #11: Trading Cards Update 11 has been powered by our players, especially blaa and GreyCrow, whose feedback has been fantastic. We’ve been homing in on the perfect game balance while batting away bugs. There’s new content too, we’ve added Steam trading cards to the game so you can collect all your favourite characters, craft badges and even employ some India-themed emoticons! Your survey equipment can now be put t… | — | |
| Community | Update #10: Path to Justice Since adding the new combat features last update, we kept getting in trouble with the police! This time, we've focused on updating the police system to make those bothersome blue blighters a bit smarter. They will notice NPCs being aggressive and have a nasty habit of finding out what Kim’s been up to behind their back and reacting accordingly. We've overhauled our pathfinding system so man and… | — | |
| Community | Update #9: Dressed to Kill Ladies and gentleman, this one’s a whopper! Update 9 is brimming with improvements and additions to combat, items and institutions. Check out the full list below, I’m just going to highlight the biggest mechanical change: a death’s door reprieve that we’re calling ‘last legs’. If Kim’s health is reduced to zero, he no longer collapses, instead he’s on his last legs and the game pauses giving yo… | — | |
| Community | Update #8: Barracks and Pawnshops Update 8 includes another great suggestion from our players - you can now buy back items sold to pawnshops. If you find a powerful weapon early in the game before your stats are high enough to make good use of it, sell it and come back for it when Kim is older. We've introduced a new way to earn money, it's less glamorous than the Allahabad Pioneer but working in the kitchen of Ferozepore’s bar… | — | |
| Community | Update #7: Tread the Boards Update 7 is here and the high and mighty of Simla await you at their cherished Amateur Dramatic Society! They always need stagehands and sometimes more. Since we completed our scoring system last update, it was time to add leaderboards, which you can now view in game. There’s a separate set for scores recorded with Permadeath on! To encourage players to use different items, we’ve added a new se… | — | |
| Community | Update #6: Wealth and Weather For our 6th update, we've overhauled the weather system making it more realistic and adding different intensities of rain up to thunder and lightning. We've also adjusted the scoring calculations adding a new category, Wealth, and doubling the effect of Merit so expect a new personal best in your next playthrough. Exposed modifiers in the travel panels mean you can judge which items you can and… | — | |
| Community | Update #5: Thugs and Lighting Update 5 brings a new danger to the quieter corners of colonial India. Borrowed from the pages of history (and repurposed in modern parlance), Thugs are members of a secret society sworn to rob and kill defenseless travellers in service of their goddess Kali. Thankfully, the suffocating embrace of your colonial overlords comes with some perks. Notices about Thug activity will be at letter write… | — | |
| Community | Update #4: Improved User Interface Welcome to Update 4! It’s focused on making Kim’s user interface both easier to use and more informative. Ever wondered what determines an item’s price? Now you can click on it to see its modifiers and understand when and where to get the best deals! We’ve also made other characters’ opinion of you more important, added more ways to affect this in conversations and created a new scoring categor… | — | |
| Community | Update #3: Endless Mode Update 3 brings lots of polish and some new content to improve the latter stages of your playthroughs. What's more, when Kim turns 18, you will now have the option to continue playing. Your score won't change anymore but you can finish anything you're in the middle of and perhaps discover some late-game secrets! We've also made significant balance changes to make decisions about how you travel… | — | |
| Community | Update #2: Combat Encounters Our second update is live! Combat encounters are the biggest addition but there are a host of smaller changes to polish the game and fix bugs. We’ve been taking inspiration from your feedback, in particular one suggestion that the game needed more opportunities to acquire and use weapons. Combat encounters provide both but if you don’t want to participate in such earthly shenanigans, you won’t… | — | |
| Community | Update #1: Fixes and Feedback Hello! First off, thank you to everyone who has played Kim and helped spread the word especially anyone who has shared their feedback, which has been really useful. This update includes some changes and features suggested by you! We've also fixed a lot of bugs and continued to polish the game. We didn't want to take on anything too major in this first update but there is a lot more to come! We'… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.