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KimNewsUpdate #11: Trading Cards
Community

Update #11: Trading Cards

Kim · published 8 Sep 2016, 01:16 UTC

All newsPlayers around this dateRead on Steam

Update 11 has been powered by our players, especially blaa and GreyCrow, whose feedback has been fantastic. We’ve been homing in on the perfect game balance while batting away bugs. There’s new content too, we’ve added Steam trading cards to the game so you can collect all your favourite characters, craft badges and even employ some India-themed emoticons! Your survey equipment can now be put to better use in a series of missions that will take you to the far-flung corners of India. Be sure to blend in, not everyone trusts travellers from afar, especially those seen skulking around at night! We're also running a new high score competition every update to win a free copy of Kim for a friend, which you can read about here:
http://steamcommunity.com/app/433400/discussions/0/352792037323815399/

Changelist
v0.10.0 -> v0.11.0

New Stuff
- You will earn trading cards, badges, profile backgrounds and emoticons as you play
- Two new missions turn the existing surveying mission in Bikanir into a 3 part quest line
- Police will help Kim to fend off thieves, who attack him, if they notice their aggressive behaviour
- A view cone setting has been added to the Options panel to allow you to choose if you want normal or high quality view cones (which can reduce performance on lower spec PCs)

Changes
- Weapons now start charging when the character enters combat mode so Kim can surprise NPCs if they are not prepared
- Pawnshops’ generous pricing allowed certain trading exploits so they now offer less money for your items
- Many different ways of earning merit have been rebalanced including drawing the Buddhist holy wheel and delivering items
- Colonel Creighton’s missions no longer allow Kim to earn as much money
- No merit is awarded for killing thugs
- Stats can now contribute more to total score as each is doubled and then the base values are subtracted rather than us simply adding them together
- Food and lockpick stats have been rebalanced
- NPC view cones move naturally instead of following the rotation of the character sprite exactly
- Milestones are now oriented to reflect the direction of travel they allow
- The distance at which Kim can interact with icons in the level is now based on the size of the object
- NPCs will no longer spawn at the very edge of the level or under the HUD in 16:9
- It is slightly brighter in the middle of the day during rainy weather
- Lots of conversations updated
- Various UI elements polished

Bug Fixes
- Special outfits cannot cause incorrect stats to be displayed either right away or after reloading
- Roads will always have milestones at both ends
- Travel effects will always display correctly when using tents
- Charts on the scores screen will display correctly throughout the game
- Bridges cannot spawn in such a way that they cannot be crossed
- Invisible riders on horses fixed
- It is always possible to sell guns at the pawnshop
- It is always possible to buy back sold items from the pawnshop
- Selling special items at the pawnshop will not affect Kim’s stats
- Closing the game with the pawnshop panel open will not cause saving errors
- Damage resistance from strength now displays correctly in the suitcase
- The use button in the suitcase is disabled for items that cannot be used
- NPCs cannot have more than five traits
- The correct seed is always displayed on the options panel
- Characters cannot get stuck if another NPC occupies their destination
- NPCs will always rotate naturally
- Thieves will always attack Kim if aggroed
- Kim will not be prevented from sleeping in a level after killing a thief
- Convalescing now resets stealth and combat mode
- Kim enters the boarding house in Lucknow from the correct side

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