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KimNewsUpdate #6: Wealth and Weather
Community

Update #6: Wealth and Weather

Kim · published 28 Jun 2016, 17:58 UTC

All newsPlayers around this dateRead on Steam


For our 6th update, we've overhauled the weather system making it more realistic and adding different intensities of rain up to thunder and lightning. We've also adjusted the scoring calculations adding a new category, Wealth, and doubling the effect of Merit so expect a new personal best in your next playthrough. Exposed modifiers in the travel panels mean you can judge which items you can and cannot do without next time you're planning a journey to some far flung desert stronghold and the addition of bullet effects on guns will help you work out who is shooting at you when you get there! Read the full list below and let us know what you think in the forum!

Changelist
v0.5.0 -> v0.6.0

New Stuff
- More realistic weather including rain, thunder and lightning; health penalties from sleeping outside are doubled when it is raining
- Wealth scoring category added to results screen comprising money and total value of owned items
- More info button added to results screen to display the amount each scoring category contributes to total score
- Strength stat now modifies damage resistance reducing incoming combat damage when above 20 and increasing it when below 20
- Projectile effect added to ranged weapons when they fire
- Travel modifiers from maps and compass displayed on travel panels
- Many more NPCs have unique opinion modifiers

Changes
- Tents now protect Kim from health penalties incurred when sleeping outside while travelling
- Merit now contributes twice as many points to total score
- Ranged weapon's have 20% shorter ranges
- Speed stat has a slightly smaller effect on Kim's speed
- If Kim collapses and is rescued, no travel line is added to the map
- Towns updated to better handle alleys and gaps between buildings
- HUD buttons appear when their stat changes during convos when the screen is faded
- Containers and houses respawn their items after 6 months
- Thieves' and bandits' possible weapons updated
- View cone colours updated
- Kim starts the game with 40 fatigue
- Temple of the Tirthankars now a Jain Temple not a sleep location
- Thugs unlocked after a time delay rather than completing a mission
- Various art and UI assets polished
- Lots of conversations updated

Bug Fixes
- Save/load error causing a small amount of progress to be lost fixed
- Encumbrance warning displays correctly in suitcase
- Objective panel now displays missions with more than 5 objectives without cropping info
- Prices now update as soon as a heal is purchased
- Sleep and reading effects only visible after page turn animation
- Stat effect lists in suitcase now scroll properly
- It is now always possible to sell weapons at pawnshops
- Pawnshop price calculation fixed
- All pawnshops now have a vendor icon
- Incorrect shadow strength fixed
- In endless mode, the final results screen will now show the correct score
- Various minor lateral scrolling issues fixed
- Letter writers now sleep in houses
- Attacking NPCs won't ask if you're ok

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