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KimNewsUpdate #12: Sound Judgement
Community

Update #12: Sound Judgement

Kim · published 1 Oct 2016, 17:14 UTC

All newsPlayers around this dateRead on Steam


As Update 12 pulls in, you will hear it getting louder because it now has 3D sounds! We’ve made a number of improvements to the game’s audio system and assets; as you explore India, creatures and objects play sounds at a volume based on Kim’s changing distance from them. We’ve also been polishing level icons, which now appear as Kim arrives in a level and animate when clicked, and rebalancing how hunger affects Kim’s stats to speed up his decline in hopeless scenarios. Last week, Kim was selected for the Made With Unity showcase at their Unite conference so we’ll be demoing it on the show floor in LA from 1st-3rd November. Our plan is to continue balancing and polishing the game, fixing bugs and adding a few final missions before launch so let us know your feedback in the forums!
http://steamcommunity.com/app/433400/discussions/

Changelist
v0.11.0 -> v0.12.0

New Stuff
- Icon animations added for level icons when clicked and when Kim arrives in a new level
- New ambient sound tracks for certain biomes
- All localized sounds (NPCs, animals, etc) are now 3D, which means their volume is controlled by Kim’s distance from them
- 21:9 screen resolutions are now supported
- Desert version of serai added

Changes
- We’ve made some changes to prevent Kim getting stuck in a slow death spiral including quadrupling the negative effects of hunger, removing the ‘natural improvement/decline’ effects and reducing how much free health he receives when he enters last legs (from +1 to +0.0001)
- Volume sliders in Options scale different sound types more evenly
- A medicine box can now be used in place of medicine in all conversations
- Kim goes to prison in the nearest large town instead of the level he is arrested in
- View cone sorting updated to ensure all level objects below head-height do not block view cones and appear below them
- View cone detail level is now dependent on number of NPCs in the level
- Travel line on map updated to be neater and clearer
- Equipped items display (Equipped) on the sell button in the pawnshop
- Updated show HUD button animation
- Milestones rotated to face direction of travel
- There are slightly fewer NPCs in Delhi and Simla
- Lots of conversations updated
- Certain high scores on the leaderboards, which were recorded under more generous scoring rules, have been deleted

Bug Fixes
- Missions ‘A Souvenir’ and ‘A Special Gift’ can now always be completed
- NPCs in combat encounters will not thank you for helping them when you just watched
- Train stations are always rotated correctly in relation to their track
- Kim always spawns in the correct position after being rescued when he collapses
- The Space button can now unpause the game as well as pause it
- HUD button hit boxes fit their button better
- Serai and campsite panels always open correctly
- Sounds no longer play from behind loading screen or page turn animation
- Closing a panel by opening another only triggers the opening sound of the new panel
- Happiness and Health scores calculated correctly if Kim ends game in prison
- Sad, Sick and Tired objectives will not complete when you reload the game
- Horses with riders will not rotate unnaturally quickly
- Travellers no longer retain clothing items from previous travellers
- Invisible horseriders fixed
- Lama never forgets to get onto the train

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