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KimNewsUpdate #13: Launching October 24th!
Community

Update #13: Launching October 24th!

Kim · published 11 Oct 2016, 23:35 UTC

All newsPlayers around this dateRead on Steam


Like the brave men and women of Starship Troopers, we’ve been on the front lines squashing bugs for humans everywhere. Onward to victory and full launch, which will be on October 24th! For now, we have stuck our heads above the parapet to share our final pre-launch update. It’s an avalanche of polish, fixes and balance tweaks, all detailed below, and there will be more of these creeping in via hotfixes over the next week or so. As launch approaches, we’ll be doing our best to spread the word so come say hello. We've just released a new teaser trailer and we have a full trailer coming soon!
https://twitter.com/SecretGamesCo
https://www.facebook.com/SecretGamesCo/
https://youtu.be/55TpXro_uWQ
Changelist
v0.12.0 -> v0.13.0

New Stuff
- New house icons show which houses can be broken into and which require a better lock pick
- When you click the ground, a particle effect appears
- Lots of in game actions now use a faster page turn animation that doesn’t require you to click to continue
- The train now has a light at night and some houses have more appropriate lights
- We’ve updated to Unity v5.4.1, which has numerous minor benefits

Changes
- Improved pathfinding to use suboptimal routes and more natural turning behaviour
- Removed the modifiers on the effects of travel from not being with the lama
- Increased price of Bandages from 2 to 3
- Reduced health gain from Medicine from 30 to 25
- Intersections in the travel line on the map have been made neater
- More realistic ratios of different professions and religions spawned in each town
- Rewritten house and item descriptions and info panel text
- Updated the frequency and location of some events
- Tweaked some NPCs’ weapons and inventories
- We no longer spawn British servants or labourers
- We’ve deleted a few scores from the leaderboards, which are impossible to replicate after changes to scoring in the last update
- Lots of convos, towns and UI panels polished

Bug Fixes
- Policeman will never fail to notice Kim breaking into houses in towns
- Policemen will not give up chasing Kim prematurely
- Kim will not tell Lispeth the babu is lost until the relevant events have occurred
- Your past scores will display in the correct order
- Wealth is included in total scores posted to the leaderboards during a playthrough
- Stats’ contribution to total score is now calculated correctly
- Opinion notifications will not make the main menu button appear in slightly the wrong place
- Multiple copies of the same book will not stack in Kim’s suitcase
- Vegetation and serais will not spawn on other level objects
- Fatigue effects from travel are applied before the level loads
- Milestones will not spawn too far from their road or the edge of the level
- The HUD will not move as the page turn animation starts
- The rock cluster’s drop shadow is the correct size
- Game will always close correctly
- Assets will never pop in after the level loads
- Kim’s animations pause when the game pauses instead of switching to idle
- Police huts will not appear under the HUD
- Icons will not animate when their sleep location is selected on the fatigue panel
- Combat animals will not break the icon animation sequence when Kim arrives in a level
- After Kim goes to prison, policemen will never still be looking for him
- Bugs caused by being arrested and taken to prison in a nearby town fixed
- Policemen will not issue warrants for their own murder
- Sleeping NPCs won’t answer calls for help

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