In-game event · published 30 Aug 2026, 09:58:08 UTC
Update 2.1
Added difficulty ratings to the Choose Your Path essence screen. Each minigame essence now shows an Easy, Medium, or Hard badge under its icon so a first pick isn't blind. The rating covers how much hands-on time the minigame wants and how far off its automation is, not how strong it ends up · Added a tooltip on each badge explaining exactly why that essence earned its rating · Rated all six mi…
Major update · published 27 Jun 2026, 06:36:44 UTC
Update 2.0
What's up everyone! I am happy to finally be announcing the release of update 2.0! This update introduces a lot of small fixes, QoL additions, big backend changes, and a bunch more. There's a small changelog below with the stuff that I remembered to add, but it is missing quite a bit that I simply have just forgotten to add while doing it. With this update comes the release of Recursives first…
This is another HUGE update for the game and for myself. Recursive has officially launched on the Google Play Store for all to play, and will hopefully be coming to IOS in the near future. Along with releasing on Mobile, today we're introducing a brand new system. Ascensions! Ascensions work very similarly to the Prestige system, but with a new added difficulty layer and a huge new set of bonus…
In-game event · published 30 Apr 2026, 20:38:49 UTC
Update 1.8
Added proper height clamping for the initial language selection modal · Added a new toggle in the options that provides better touch friendly UI mechanics, toggled off on PC by default, toggled On on mobile devices by default · Reworked tutorials a bit more. Reduced total count from 42 to 25, removing quite a few that have been marked as redundant by many players. Consolidating a few into one b…
In-game event · published 23 Apr 2026, 18:46:16 UTC
Update 1.7
This is another update mainly focused on tackling some bugs and improving on game stability. There's also quite a bit of work being done behind the scenes for a mobile port of the game, which will hopefully also translate to better touch functionality on devices such as the steam deck! · Improved touchscreen support · Started working on official mobile support/port · Added a width cap for mobil…
In-game event · published 8 Apr 2026, 20:57:15 UTC
Update 1.6
While this is a mostly normal bug fix update, it's also HUGE in terms of the effect it has on the game. All values across the board have been fully transitioned to a new BigNumber numbers system that allows for true theoretically infinite scaling. With this change comes a huge fix to saves that had issues with values going negative. If you got so far that your currencies went to negative 9 tril…
Major update · published 31 Mar 2026, 09:15:34 UTC
Update 1.5
Update 1.5 is here, and it's huge. This update makes a ton of very important changes, completely changing up the dynamics of the game. Enemy runs have had their health values reconfigured, making all runs more difficult and requiring more attention to upgrades. The knights upgrade tree has been redone, cleaning up the jumbled mess it was before and modifying all upgrades across the board. Upgra…
In-game event · published 26 Mar 2026, 19:54:27 UTC
Update 1.4
A bunch of backend fixes/changes to improve UI interactions · Added new icons to the Knights upgrade tree · Added new icons to the Iron Fortress upgrade tree · Fixed the playtime not being pinned to the right in the save selection menu · Fixed Magic damage not appearing correctly in DPS Breakdown panel · Finished moving over some systems from Int values to Floats · Locked the "Buy All Upgrades"…
Major update · published 16 Mar 2026, 22:29:43 UTC
THE LOCALIZATION UPDATE
This update has been in the works for a long time. This is the first phase of it's release, and honestly there's a chance it'll suck... All the newly available languages had every text component mostly translated one-by-one through a mix of Python scripts, Google Translate, and random user verification (Literally asked random people if something made sense lol) Through user feedback, and possib…
In-game event · published 14 Mar 2026, 19:29:32 UTC
Update 1.2
What's up everyone! I wanted to thank everyone who's bought the game so far. It's been incredible to see how many people have been interested in my creation, and how many people seem to truly be enjoying it! I wanted to let you guys know that I have been seeing the feedback, reviews, and everything else and my eyes and ears are wide open! I'm trying to tackle all the little things I've seen as…
Changed up the text for some of the tutorials, hopefully making some core mechanics a bit more clear · Changed the "Return to Overworld" button in the Iron Fortress pause menu to "End Run" · Added a dedicated "End Run" button to the bottom right corner of Iron Fortress endless sessions · Camera Placement and Zoom Levels in the overworld are now tracked per session, placing the players camera ex…
Major update · published 23 Feb 2026, 21:03:09 UTC
Update 1.0!
Update 1.0 is here! This update marks the official end of the Recursive beta updates. Going from our tiny little heart character with only clicking, to our animated knight with a bunch of extra systems is a huge accomplishment. I'd like to thank everyone who's played the demo, provided feedback, and even play-tested the full game, all of this wouldn't have been possible without you guys <3 · Co…
In-game event · published 20 Feb 2026, 23:45:19 UTC
Update 0.10
Added a "Takes effect on next prestige" tooltip to all qualified prestige upgrades · Redesigned Auto-Forge prestige upgrade: The blacksmith no longer tries random combinations every 30 seconds, instead he is now guaranteed to craft a piece of equipment every 15 minutes. Upgrade now has 2 extra tiers, allowing to decrease the time between crafts · Extinction Event & other enemy kill tracking ach…
In-game event · published 16 Feb 2026, 23:37:24 UTC
Update 0.9
Fixed Gambler's Den rewards being affect by currency multipliers · Fixed an issue where equipment was changing rarity colors to locked tiers in Demo · Fixed a bug that was causing Gambler's Den games to be affect by multipliers of other games · Added a small black dot to the center of the attack radius in the Iron Fortress · Holding mouse down now does 9 clicks per second instead of 3 · Fixed a…
Fixed the Forge not allowing combinations from previous runs to be crafted after a prestige · Fixed an issue preventing the demo completion modal from being interactable when first killing the 4th boss · Demo completion modal now only appears once per run when killing the 4th boss · Demo completion modal will only appear in the overworld, preventing interruption of minigames if the 4th boss is…
In-game event · published 12 Feb 2026, 17:14:57 UTC
Update 0.7
I wanna give a HUGE thanks to everyone who's played the Demo so far, and especially everyone who's dropped a bug report or suggestion. All the help and feedback is greatly appreciated and helps me see things I may not have otherwise! · Reduced cost scaling for the Iron Fortress mining upgrades (Passive Iron/sec), making them more realistic · Fixed Iron/sec upgrades not actually generating curre…
In-game event · published 11 Feb 2026, 05:16:03 UTC
Update 0.6
Correctly locked certain prestige upgrades for the Demo · Improved tooltips for locked prestige upgrade for the Demo · Obsidian Gauntlets now equip to hands instead of feet · Mage Tower backend fixes/optimizations · Lots of backend file changes to improve performance and system integrity · Iron Fortress results modal can now be closed by pressing ESC · Iron Fortress results modal now fades in l…